#1
Posted 12 June 2015 - 10:23 PM
#3
Posted 13 June 2015 - 08:49 AM
Hi SilverBane!
I want to delete the wild men axe throwers of Isengard.
#5
Posted 13 June 2015 - 09:02 AM
Nice! It works too when the faction is controlled by the computer?
#6
Posted 13 June 2015 - 09:04 AM
...and then I must do all the process of create a new game asset dat, etc?
#7
Posted 13 June 2015 - 11:15 AM
- Charlie Waffles likes this
#8
Posted 13 June 2015 - 11:49 AM
Thanks again SilverBane!!!!
#9
Posted 13 June 2015 - 01:30 PM
#10
Posted 13 June 2015 - 01:59 PM
No no no... thats not how you do it
you have to change these
CommandSet IsengardTavernCommandSetLevel1 ; Added to Isengard for BFME2 Expansion 1 = Command_ConstructIsengardWildmanHorde 2 = Command_ConstructIsengardWildmanAxeHorde ; 3 = Command_PurchaseTechnologyMordorHeavyArmor 5 = Command_UpgradeIsengardTavernLevel2 6 = Command_Sell End CommandSet IsengardTavernCommandSetLevel2 ; Added to Isengard for BFME2 Expansion 1 = Command_ConstructIsengardWildmanHorde 2 = Command_ConstructIsengardWildmanAxeHorde ; 3 = Command_PurchaseTechnologyMordorHeavyArmor 5 = Command_UpgradeIsengardTavernLevel3 6 = Command_Sell End CommandSet IsengardTavernCommandSetLevel3 ; Added to Isengard for BFME2 Expansion 1 = Command_ConstructIsengardWildmanHorde 2 = Command_ConstructIsengardWildmanAxeHorde ; 3 = Command_PurchaseTechnologyMordorHeavyArmor 6 = Command_Sell End
to this
CommandSet IsengardTavernCommandSetLevel1 ; Added to Isengard for BFME2 Expansion 1 = Command_ConstructIsengardWildmanHorde 2 = Command_UpgradeIsengardTavernLevel2 6 = Command_Sell End CommandSet IsengardTavernCommandSetLevel2 ; Added to Isengard for BFME2 Expansion 1 = Command_ConstructIsengardWildmanHorde 2 = Command_UpgradeIsengardTavernLevel3 6 = Command_Sell End CommandSet IsengardTavernCommandSetLevel3 ; Added to Isengard for BFME2 Expansion 1 = Command_ConstructIsengardWildmanHorde 6 = Command_Sell End
- Mathijs likes this
#11
Posted 13 June 2015 - 02:30 PM
You're very kind SilverBane, I'll try again!
Thanks one more time!
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