TS Allout
#1
Posted 08 November 2003 - 03:26 PM
#2
Posted 07 November 2003 - 08:35 PM
GMF: http://groups.msn.co...Photo&PhotoID=2
CABAL: http://groups.msn.co...Photo&PhotoID=1
This also is gonna be the side which gonna contain all information about Allout.
#4
Posted 09 November 2003 - 10:05 AM
The GMF has the earth and then the fist with's outline.
The Cabal has blue lighting with a C and it's oultine.
#6
Posted 22 October 2003 - 05:53 PM
The made Tib. Dawn
On that Red Alert 1
On that Tib Sun
On that Red Alert II
and so on.
The evidencde is simple:
In each game are some MIX files
When you open them you'll notice files
And in Red Alert II you'll find the Droppod and the landing Beacon, in Tib Sun the heavy tank, med. tank, light tank etc. And the way you look at it changed from RA1 to TS. Need I say more?? Or TS on RA2, don't know buildingyear of Ra2.
But I'm working on a Total Conversion for Tib Sun. It's called TS FS Allout. And it's gonna feauture Cabal as a playable side, with's own radar and sidebar (depending on this topic). New technology's.
But I have need for the following people:
- Someone with paint-shop pro who's willing to change .bmp to .pcx (if so i can creat them)
- And some testers a bunch of eight. To test the new stuff. Cause I cahnge much sinds I installed it.
If you are willing to it, just reply to this post and quote since - Someone with pain-shop pro who's... to ... To test the new stuff.
#7
Posted 22 October 2003 - 06:37 PM
A good place to find testers is http://www.tiberiumsun.com/
Looks out though, thay might not be so friendly about you 'made the games on each other' comment ;)2
#8
Posted 22 October 2003 - 06:40 PM
And about the comment:
It was an conclusion on some files inside the .MIX's while using XCC Mixer. And i've been everyone on some websites talking about hidden units. Whell this is how they got in, I think. But I could be mistaken.
But thanx anyway. You really helped me out a lot...
#9
Posted 23 October 2003 - 11:00 PM
red alert and td are the same engine, just different units. the RA2 engine is a condensed and updated form of the TS engine. the TD and TS engines arent really even close to each other.
about the mod:
I like the idea
#10
Posted 25 October 2003 - 02:11 PM
#12
Posted 26 October 2003 - 10:42 AM
#13
Posted 26 October 2003 - 11:57 PM
I must disagree... I think RA has much better gameplay than RA2... sure the graphics are 100x better in RA2 but looks are only skin deep (I only believe that in pc games) Ra had better units and was all around more fun... just lacked a few properties and the graphics RA2 had...There all based on the one made before them. The way the games work is the same with each (shps, rules.ini, mix's). As each was made, improvments were made, thats why there all better than the last.
#15
Posted 27 October 2003 - 04:01 PM
#16
Posted 28 October 2003 - 07:23 PM
And for the union and cabal i need new sidebars.
PS Gonna release an teaser soon.
#18
Posted 29 October 2003 - 03:54 PM
The building is 4x4 right.
And when you build it you'll recieve 1000 bullets, missiles etc.
But each tank needs ammunition since when they shoot they use it.
So when your out of ammuntion you could do two things:
You can build an new ammo depot
You can buy extra ammonition.
I've chosen the extra ammo because if you choose the other way you run out spac of ammo depots.
So then you'll buy let's say 2000 extra ammonition. You build itlike any other building and then you'll put it inside the ammo depot so it has more ammo. You then refill more tank.
And for the barracks, war factory, naval yards and helipads it's the same idea.
Use the upgrade as a normal building and place it on the exicting building.
#19
Posted 29 October 2003 - 04:01 PM
#20
Posted 03 November 2003 - 02:25 PM
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