I think they will be hard because of limited amount of units at your disposal. And likely it will be up to Foehn to kill the Mental Omega device (which hopefully will get a more detailed model) until some timer expires.
MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion
#981
Posted 24 November 2016 - 06:04 PM
#982
Posted 24 November 2016 - 06:16 PM
Cesare is already deep into making videos, he could do the updated subfaction spotlights. Along with the new Foehn ones.
With text? or voice? I think speeder, mevitar, or the modder of project phantom can do that.
Edited by TimeTravel_1, 24 November 2016 - 06:18 PM.
#983
Posted 24 November 2016 - 06:16 PM
I also think that the Foehn missions will be the hardest, but most likely because they take place at the "end". As in, after all the other campaigns in the timeline.
true, i hope the curse of overly hard 11th missions doesn't hit the foehn too, that would be hell of earth for all of us
#984
Posted 24 November 2016 - 07:03 PM
#985
Posted 24 November 2016 - 07:55 PM
"I cast a deadly shadow." - Apocalypse
#986
Posted 25 November 2016 - 12:21 AM
as long as their is a subtitles of what the voice said, i don't mind what the voice sound like.
plus, is there any estimated time for release?
#987
Posted 25 November 2016 - 01:15 AM
as long as their is a subtitles of what the voice said, i don't mind what the voice sound like.
plus, is there any estimated time for release?
nope, though as far as we know its gonna be within the year, though with the troll that is speeder that could mean 31/13/23:59 is when it goes up
#988
Posted 25 November 2016 - 03:23 AM
as long as their is a subtitles of what the voice said, i don't mind what the voice sound like.
plus, is there any estimated time for release?
nope, though as far as we know its gonna be within the year, though with the troll that is speeder that could mean 31/13/23:59 is when it goes up
there is no month called 13 hehehehe
as far i as read, they are testing to look for bugs. so I suggest to release it as beta and ask for feedback. it's faster and easier for them as developers. i know they will do tests also.
#989
Posted 25 November 2016 - 08:17 AM
as long as their is a subtitles of what the voice said, i don't mind what the voice sound like.
plus, is there any estimated time for release?
nope, though as far as we know its gonna be within the year, though with the troll that is speeder that could mean 31/13/23:59 is when it goes up
there is no month called 13 hehehehe
as far i as read, they are testing to look for bugs. so I suggest to release it as beta and ask for feedback. it's faster and easier for them as developers. i know they will do tests also.
shhh, i hit the 3 key, not the 2 key, and as i have seen in the irc(i think thats how its spelled, can't recall) chat they do seem to be grabbing more beta testers (if it was a one time thing i don't know) so they are likely doing a ton of tests as is
#990
Posted 26 November 2016 - 05:20 AM
I'm ready to do test for them. it's summer and so free to do anything. where can I apply?
#991
Posted 26 November 2016 - 05:25 AM
Ghost Miners have an unloading animation. Slave Miners don't because for all intents and purposes they're mobile Refinery with Infantry Harvesters which don't use unloadingClass. The Foehn Miner would have an unloading version of the voxel as well.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#992
Posted 26 November 2016 - 09:54 AM
I'd be okay testing the campaign to check if it's suitably easy on Easy difficulty. And by that I mean "as a casual player it's easy enough to not miss the Load/Save feature" which I think where the Easy difficulty should be set. Which is about the same as the Normal difficulty in Starcraft 2's campaigns. :V
Edited by Solais, 26 November 2016 - 09:55 AM.
#993
Posted 26 November 2016 - 10:37 AM
#994
Posted 26 November 2016 - 10:42 AM
Edited by Damfoos, 26 November 2016 - 10:43 AM.
#995
Posted 26 November 2016 - 10:45 AM
#996
Posted 26 November 2016 - 07:29 PM
"Could Boris still be alive? This mission has many randomized features, including the location of the first objective, which is why it's important to scout this map a bit first. It'll be included in the upcoming 3.3 release, which should still happen in 2016."
"It'll be included in the upcoming 3.3 release, which should still happen in 2016."
"3.3 release, which should still happen in 2016."
"should still happen in 2016."
"2016"
#997
Posted 26 November 2016 - 07:53 PM
"Could Boris still be alive? This mission has many randomized features, including the location of the first objective, which is why it's important to scout this map a bit first. It'll be included in the upcoming 3.3 release, which should still happen in 2016."
"It'll be included in the upcoming 3.3 release, which should still happen in 2016."
"3.3 release, which should still happen in 2016."
"should still happen in 2016."
"2016"
very soon
#998
Posted 26 November 2016 - 11:36 PM
#999
Posted 27 November 2016 - 12:21 AM
I wonder if this means we'll get pre-act 1 missions for all factions (minus Foehn because they most likely don't exist until Yuri appears)
i don't think we will? not many questions/lore set-ups they could do with the allies, and yuri's army would be very limited in numbers
#1000
Posted 27 November 2016 - 01:03 AM
Well, Epsilon's first coop mission is already a pre-act 1 mission. Seems only the Allies are missing one. Should be one about what the US did in Japan, to clarify why did the Japanese branch of the Pacific Front allied with China. That always comes out of the blue. And I wonder what Australia thinks about all that post-act 1.
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