Now that my most advanced model yet, Dain, is finally ready for rigging, the question is how to rig him.
He will be utlizing two weapons, and thus two sets of anims. One features the warhammer of the movie and the other his blood red axe of the lore...
He will have the option to upgrade in game, using "Coronation of Dáin", which will give him the cape, the helmet and a new weapon.
- Dain SKL support axe and cape.
- Gloin SKL support hammer, but no cape.
As such, we're kinda forced to the scenario of the image below. I would prefer if the hammer was a part of the upgrade though as it looks more badass. But the Gloin SKL does not support cape anims which would make the cape rather stiff looking in comparison to an animated cape. And seeing that the hammer should be able to use the "earth shaker" power bound to the Gloin anims - we'd lose that special ability/attack if we rig the hammer to the vanilla Dain SKL. Dilemma...
Edited by Nazgûl, 29 June 2015 - 11:22 PM.