New mashup RTS game -- not a real product yet
#1
Posted 09 July 2015 - 12:47 AM
My mods: C&C3 Tacitus Revolution, KW Reloaded, RA3 Reloaded, C&C3 Reloaded, C&C Generals & Zero Hour Reloaded, C&C95 Reloaded, Super Mario Reloaded
#2
Posted 09 July 2015 - 04:20 PM
It would be a card game. That is my only requirement to meet the "perfection" standard.
#3
Posted 09 July 2015 - 11:39 PM
There's no such thing as perfect either way. you have to sacrifice one thing to improve upon another. Of course you may go the way of Dwarf fortress and just build a massive game that just explodes with options and possibilities, but it wouldn't be very balanced.
Personally, I'm a bit off the RTS movement. I'd prefer a slower thing of the settlers style, or just 4x styles. Though if I have to choose one, I'd guess I'd go for something inspired by Empire earth I and the original AOE games. Cozy campaigns and the likes. C&C had that too, I guess. SC1 and SC2 does campaigns well too, but the twitchyness of the gameplay fits me poorly, even if I like the concept.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#4
Posted 09 July 2015 - 11:40 PM
Oh, most recent RTS I've been playing is Offworld trading company, non-aggressive(well, non-militarily. there's sabotage and competition) RTS based on capitalism is a fresh look at the genre and very interesting. Not too big a fan of the current alpha, they did a lot of tweaks and not everything seems to be in order yet.
Edited by duke_Qa, 09 July 2015 - 11:41 PM.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#5
Posted 10 July 2015 - 05:01 AM
Yea, Offworld looks like a bit of fun. It would probably get old to me, after a few games though.
Well, whatever the answer to this is, Grey Goo or Planetary Annihilation wasn't it. People rated them well, but they didn't really seem to stick with them for very long. I think people want an RTS with more than our traditional standards. They seem to want more content these days.
#6
Posted 10 July 2015 - 05:36 PM
It is fun to watch people who know how to play play it.
way beyond what I do. currently I've got trouble playing, but I've been going expansive and it seems scientific is what you should go for right now.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#7
Posted 26 July 2015 - 07:12 AM
Adding to this RTS mashup of best features.
Age of Empires III - Cards and Home cities. The RTS part of the game is where a civilisation is colonising the New World, your colony on the game map is supported by the civilisation's Home City, either London, Seville, Paris, Edo, Tenochtitlan, ect. From the Home City, before starting skirmish game, you can use game experience to purchase new cards and build themed decks for your playing style. Skirmish game experience points are used to purchase cards that the Home City will send to you during the game, and you then benefit from this shipment of settlers, resources, upgrades, ect. It is unfortunate that some cards are essential and players are at a disadvantage if they cannot acquire a factory shipment or fortress shipment.
The Battle for Middle-earth - walls. Walls that are siege-able, easily rebuildable and units can walk on them. Unfortunate that the player cannot place walls themselves.
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