These are the main reasons it can go pink
-the asset.dat hasnt been created with the textures whilst building
-the textures arent in the right folder ------------>if your texture name starts with ib make sure its in the ib folder, and make sure in the asset creation its in the right folder too!
-remember that theres the textures/compiledtextures thing, when u build asset it has to be named textures
Are you applying the texture as TGA and then converting to DDS after application?Go to the full post