Perhaps I should start by saying that the initial reason I started BFME modding was the desire to add on-foot Nazgul from BFME2 to BFME1. You can imagine how disillusioned I was to discover that many BFME2 animations are incompatible with BFME1, which meant I could wave goodbye to my grand design.
Since then I've believed that the animation incompatibility issue (an example of which I ran into) is one of the biggest obstacles for BFME1 modding, which renders impossible using many BFME2's characters in the original game.
Now this ghastly incompatibility plight is about to be dealt with, as I've found a way to record BFME2 animation channels directly from W3DViewer, and to export the resulting data into 3ds Max.
I do believe that this discovery is something everybody in our modding community should be able to benefit from, so here's the list of downloadable animation sets I've processed so far (new entries will turn up soon!)
Isengard
- Banner Carrier (moving in the alternative formation);
- Dunland Wildman (cleaned);
- Grima Wormtongue (cleaned);
- Saruman (BFME2 special power animation) (cleaned);
- Uruk-Hai Fighter (moving in the alternative formation);
- Wall Ballista (cleaned);
- Warg (BFME2 animations) (cleaned);
- Warg Rider (BFME2 animations) (cleaned);
Mordor
- Black Rider/Mouth of Sauron (mounted) (cleaned, edited)
- Haradrim Archer (cleaned);
- Umbar Corsair (cleaned);
- Mouth of Sauron (cleaned);
- Sauron (BFME2 animations) (cleaned);
- Shelob (BFME2 attack animation) (cleaned);
- Witch-King (BFME2 animations) (cleaned);
Goblins and Dragons
- Drake (cleaned);
- Drogoth (cleaned);
- Fire Drake (cleaned);
- Goblin Banner Carrier (actually this one was made before the project started, and includes custom-made flag animations);
- Goblin King (mounted) (cleaned);
- Half-Troll Maradeur (cleaned);
- Half-Troll Maradeur Banner (cleaned);
- Mountain Giant (cleaned);
- Spider Rider (cleaned);
Gondor
- Gondor Swordsman (moving in the alternative formation);
- Knight (BFME2 animations) (cleaned);
- Tower Guard (BFME2 animations without a shield) (cleaned);
- Gandalf (missing flying, landing, getting up animations when on horseback) (cleaned);
Dwarves
- Axethrower (cleaned);
- Banner Carrier (cleaned);
- Guardian (cleaned);
- Phalanx (cleaned);
Elves and Ents
- Arwen (cleaned);
- Galadriel (cleaned);
- Glorfindel (cleaned);
- Glorfindel (mounted) (cleaned);
- Haldir (cleaned);
- Mithlond Sentry (BFME2's Rhun Spearman uses this anim set as well - two birds/characters with a single stone, eh?) (cleaned);
- Swordsman (cleaned)
- Thranduil (cleaned);
- Treebeard (BFME2 animations) (cleaned);
The Shire
- Tom Bombadil (cleaned);
- Hobbit (cleaned);
- Frodo/Merry (BFME2 animations) (they share the same skeleton (which doesn't sound creepy at all), so their animations are bunched together) (cleaned);
- Sam (BFME2 animations) (cleaned)
Neutrals
- Burrow Wight (cleaned);
- Watcher (cleaned);
- Wyrm (cleaned);
CAHs
- Shield Maiden ('Atn' and 'Idl' animations);
Note: The compression mechanism used in BFME2 results in a slight loss of an animation's quality. I've tried to remove distortions caused by compression in animation sets marked as 'cleaned'.
Edited by NDC, 19 October 2021 - 08:23 PM.