Greetings, everybody.
After a gap of about one year (or even longer), I finally got motivated again and found some time to finish a map which I started long ago.
While I'm fine with all aspects of playability so far, I came across an issue concerning the water bodies in game. (It already annoyed me in the past, but I managed to repress my memory of this.)
As the topic title already suggests you, the tintings below the surface aren't displayed when the game runs on high detail (same for ultra high). Changing only the terrain detail parameter to medium solves the problem, but unfortunately, this messes up the shadow quality and generally looks like less.
I searched the gamelod.ini for the piece of code which might be responsible for this, and setting the line "UseNormalMapOnTerrain" from yes to no seemed to work on first sight. On second sight, however, this just resulted in the game automatically switching down to medium terrain detail again, including all it's disadvantages.
So, does anyone know a way to rectify this?
Btw.: It's not a matter of my rather old computer, I also checked it on a very firm engine of a friend.