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BFME1 Gondor base


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#1 Abdil

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Posted 10 October 2015 - 02:44 PM

Hi, I've attempted to re-implemented bfme 1 bases into bfme 2. I've been able to make it work for other factions like Rohan but not for Gondor. Unlike the other factions gondor doesn't start unpacking. I've been over playertemplate/upgrade/commandset/campsandcastles files but I'm unable to trace any issues. Does gondor require a specific change that other factions don't need? I've read about geometry issues but that doesn't seem to be the case for me as the gondor camp doesn't work either.



#2 Echo

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Posted 12 October 2015 - 09:22 PM

I don't know what the problem is for you, but when I tried enabling BFME 1 bases in BFME 2 they would have some random wall segments missing... :p

 

Spoiler

 

I'm sorry, I can't help you, but it would be great if someone could tell us what we're doing wrong :xd:


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#3 Abdil

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Posted 12 October 2015 - 10:18 PM

Did you managed to unpack a gondor base if so I must of done something dumb I keep overseeing... :p

 

I don't know what the problem is for you, but when I tried enabling BFME 1 bases in BFME 2 they would have some random wall segments missing... :p

 

Spoiler

 

I'm sorry, I can't help you, but it would be great if someone could tell us what we're doing wrong :xd:


Edited by Abdil, 12 October 2015 - 10:22 PM.


#4 Echo

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Posted 13 October 2015 - 05:02 AM

I unpacked it halfway, it also had random wall segments missing. I'm afraid I lost the code for it, but I'm still wondering what the error was because I might want to start modding BFME 2 again at some point.


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#5 Ridder Geel

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Posted 14 October 2015 - 04:35 PM

The missing random wall segments is due to slight changes in the geometry collision stuff for BFME, what I did to solve this was disable the geometry collision things and enabled them after the wall pieces had been spawned.

What did you do to try to unpack gondor?

Also Gondor does not exist as a side, so unless you made that, that may be the problem :p


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#6 Abdil

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Posted 14 October 2015 - 04:51 PM

What I did was I replaced Men with Gondor (since all the gondor structures are in there) ex. I changed the folder name to gondor the "side = men" to gondor etc.

To give further details when I play as rohan isen or mordor the camp or castle unpacks without a problem. With gondor it doesn't even try to unpack. I see just a camp or castle plot as if I never owned it.

 

The missing random wall segments is due to slight changes in the geometry collision stuff for BFME, what I did to solve this was disable the geometry collision things and enabled them after the wall pieces had been spawned.

What did you do to try to unpack gondor?

Also Gondor does not exist as a side, so unless you made that, that may be the problem :p


Edited by Abdil, 14 October 2015 - 04:58 PM.


#7 Abdil

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Posted 17 October 2015 - 04:32 PM

Different question related to Gondor camp.

Yellow-hue.PNG

Two walls have a yellow hue over them. You can see that on the right side it suddenly stops  Know how to resolve this?

Also what exactly did you change that caused "geometry issues" just camp & castle walls or every part of the castle?
 

The missing random wall segments is due to slight changes in the geometry collision stuff for BFME, what I did to solve this was disable the geometry collision things and enabled them after the wall pieces had been spawned.

What did you do to try to unpack gondor?

Also Gondor does not exist as a side, so unless you made that, that may be the problem :p


Edited by Abdil, 17 October 2015 - 04:33 PM.


#8 Echo

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Posted 18 October 2015 - 04:17 AM

That seems to be due to the maps' lighting settings. That aside, why are the build plots rotated like this? BFME 1's look different. :o


Edited by Echo, 18 October 2015 - 04:55 AM.

26285.png


#9 Abdil

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Posted 22 October 2015 - 08:48 AM

Alright, soo I followed your clue Ridder Geel and managed to get all walls up except for GondorCastleGateL + GondorCastleGateR

 

Any advice on this? Have you gotten a similar issue?

 

( and echo ignore the rohan plots :p )

 

MissingGondorCastleGateL&R.PNG


Edited by Abdil, 22 October 2015 - 08:48 AM.


#10 Abdil

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Posted 28 October 2015 - 07:07 PM

Did anyone managed to use "instant unpack" successfully on Gondor & Rohan? (without missing segments)


Edited by Abdil, 28 October 2015 - 07:16 PM.


#11 Ridder Geel

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Posted 02 November 2015 - 09:03 PM

Hmm odd... what happens if you remove the geometry on those two, does that help?


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