I made a copy of the Rohirrim and made it an elven cavalry, called EldarHorseArcher. I replaced the audio section in the unit file with the audio from the Rivendel Lancers, but they still use Rohirrim audio. Why is that, and how can I fix it? I've got the unit to use the elven banner carrier upgrade and changed the button image, the changes work fine other than the audio.
change audio parameters
#1
Posted 22 November 2015 - 01:21 PM
#2
Posted 22 November 2015 - 03:58 PM
Where have you made the changes to the audio, in the unit's file?
Battle of the Pelennor Fields
Made by 1 guy, has 13 Factions, 75+ Heroes, 150+ different units and 200+ Special abilities.
#3
Posted 27 November 2015 - 02:04 AM
Yes, is there anywhere else to do it?
#4
Posted 27 November 2015 - 09:05 AM
No. I was just checking. I thought it possible that you might have tried putting the audio in the horde.
Can you put the code up here or maybe upload the file? I'll give it a look over and see if I can see anything. Audio is usually a simple, straight forward process and by what you're saying, it should have worked for you already so I'm a bit stuck for things to suggest. It would be a lot easier just to look at the code.
Battle of the Pelennor Fields
Made by 1 guy, has 13 Factions, 75+ Heroes, 150+ different units and 200+ Special abilities.
#5
Posted 28 November 2015 - 08:26 PM
I figured it out-- I forgot to change the part in the horde file: [initial payload: Rohanrohirrim] to initial payload: EldarHorseArcher. I did that and then it would build ten separate units instead of a horde until I also changed the part right under that in the horde file where it says what units to have in rank 1 and rank 2.
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