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Adding a unit from ROTWK to BFME 2

rotwk bfme unit mod dolamroth knight add

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#1 grunshac

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Posted 08 December 2015 - 01:44 PM

Hi , im trying to add Knights of Dol Amroth from rotwk to bfme2 but  they are invisible and have no portrait i dont know why. I serched for their textures and skins i foud some but i doesnt work.

I changed their default model from GUDolAmrth_SKN to EURivenLan_SKN and it worked but if i change w3d's file name from the knight with the lancer it still shows the lanceringame.I don't know what to do. Pls help



#2 Ridder Geel

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Posted 08 December 2015 - 05:38 PM

What files did you edit? And if you renamed the actual w3d files, that will not work.

You also need to create an asset.dat when adding art assets.


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#3 grunshac

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Posted 09 December 2015 - 02:26 PM

Well i copied the object's .ini and added the compiled textures and the w3d files.But i dont know how the asset.dat works i didnt created one can u explain it to me ?



#4 Kwen

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Posted 09 December 2015 - 05:12 PM

Creating an asset.dat


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#5 grunshac

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Posted 10 December 2015 - 01:52 PM

Thx for help but i found another problem the units and their images have no texture but i put them in compiled textures i cant fide them now so could u pls check all the textures that i have to copy including portrait and button image ?

 

I found : gudolamroth.dds  gudolhorse.dds  gudolamrth_skn.w3d   expansion1icons_010.dds   expansion1icons_019.dds

 

Now i saw the asset.dat fked all the units textures.

 

 

 

Could someone pls tell me what to do to take the dol amroth knights from rotwk to bfme2 step by step ?


Edited by grunshac, 10 December 2015 - 07:11 PM.






Also tagged with one or more of these keywords: rotwk, bfme, unit, mod, dolamroth, knight, add

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