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Mental Omega News Bulletin #20 (12/12/2015)


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#1 Speeder

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Posted 12 December 2015 - 08:38 AM

"Yuri has invaded Hollywood by using his mind control technology. He has begun to use the media to spread subliminal propaganda. Here is a sample, with the subliminal mind control properties filtered out".

 
That's right, for the 6th time in a row we are now in the TOP 100 of the annual ModDB Mod of the Year Awards thanks to your votes and support. As usual, getting into the TOP 100 means that we are up for the 2nd round of voting to rise up in the ranks even higher, which is why Yuri commands you we ask you to vote for Mental Omega once MOre! As you know we spend our free time to develop this mod further and all we ask for is your further support in this annual competition, for which we are eternally thankful. Follow this link and click the 'Vote' button to the left of our logo.
 

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To show you our gratitude, we are going to show you some brand new stuff we've been working on.
A Mental Omega News Bulletin, in the very classic format.
 
Are you new to Mental Omega? Haven't been here since the previous release? With the growing attention we're getting, let's get you up to speed. We are adding a 4th side to Red Alert 2 as we want you to control more. If you're familiar with it already, you can skip this video and just get to the part where we actually reveal new units.
 


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This is it, I will finally post new unit pictures! I think we haven't used this format for two years now.
 

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Mobile Construction Vehicle

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Last Bastion's Mastodon (Watch video)

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Last Bastion's Sweeper (Watch video)

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Teratorn (See previous video)

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Haihead's Irritator

The MCV needs no introduction, right? The Mastodon is Last Bastion's T3 "monster tank", equipped with cutting-edge technology to the maximum, its main purpose is to destroy enemy armored vehicles at great ranges and on a large scale. Its plasma railgun has an area of effect and deals lots of damage, however before the attack can happen, the weapon needs to charge up.

The Teratorn is a Tier 1 anti-aircraft vehicle which locks on to enemy aircraft before firing a powerful missile, stronger than most Tier 1 anti-aircraft vehicles, however easier to outmaneuver, especially by faster aircraft. It has no means of attacking ground units.

The Sweeper is a unit unique to the Last Bastion. It is a hover drone vehicle enhanced with the windspin engine which allows it to acquire large speed boosts when near a Spinblade, a special structure deployed via a support power anywhere on the battlefield. The Spinblade can boost many of Side 4's vehicles as well as some infantry units, so strategic deployment of this structure is necessary. When Sweeper is deployed, it becomes cloaked and ready to fire a volley of anti-unit missiles at an unsuspecting enemy. It does not reveal its position when firing, but a careful enemy should have no problems locating it if they notice the source of the missile barrage.

The Irritator is Haihead's special unit designed to throw enemy forces into disarray with an experimental ray mounted on its back. When deployed, the Irritator changes its weapon mode and prepares to fire a flare which will make enemy units easier to target and take more damage.
 

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Soviet Iron Dragon (Watch video)

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Soviet Grumble

The Iron Dragon returns as a new stolen tech unit which the Soviets can acquire after infiltrating one of Side 4's special technology structures. Its weapon has been enhanced and so the unstable particle field will now heavily damage all units which cross it while it lasts. With an Iron Dragon in their arsenal, the Soviets will find it easier to eliminate the heavy ground units of Side 4.

The Grumble is an advanced anti-aircraft vehicle with a very long range, which becomes active after deploying its launchers on the ground. This unit cannot fire on the move, however when deployed it will essentially create an impassable barricade for most light aircraft and will have no difficulties taking down the heavier ones as well.
 

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The new stolen technology roster: 14 units to go.

Mastodon by Bu7loos, Teratorn by Moder.U, Sweeper, MCV & Irritator by mevitar. The textures for Side 4 vehicles are all normalized and finished by mevitar. The voxels for Grumble and Iron Dragon were created by azri_apoc, the deployed form of Grumble by Nooze.

Starting in January we will begin updating the website and reveal each unit in detail with more descriptions on the Factions page. Nothing too spoilerific though, the nature of this Side 4 should remain concealed until you discover it for yourself!
 

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Map Preview #46: (2) Chitzkoi's Iron Cages (new-urban; standard map pool) by Toveena
Map Preview #47: (4) Straitification (snow; standard map pool) by Toveena
Map Preview #48: (7) Diamond Is Unbreakable (urban; "Stronghold" map pool) by Toveena

The Fortress game mode is now called Stronghold in case I haven't mentioned it before. It feels like it's been quite a while since we've last shown any new maps but we have been constantly making and adding new ones to the Mental Omega pool, especially Toveena has been busy with those. I think right now we have about 450 maps in all modes to choose from in the latest internal build. I wonder how many the final release will have..

Anyway, Chitzkoi is finally getting his own map in the form of "(2) Chitzkoi's Iron Cages". The iron cages are there, I swear. Both of the dueling players' bases are below the standard ground level in this map so it will be quite a dangerous situation if you get surrounded with artillery, especially since the concrete cliffs might block some of the projectiles of your units.

"(4) Straitification" is quite a standard 4-player map with a happy face, or several. Make sure the battle is decided before the main resources run out. As for the big one, it is a map of which two versions exist. The one in this picture, "(7) Diamond Is Unbreakable" is a 'Stronghold' version of the map on which the player in the middle has to defend against the other 6. He gets quite a boost to his fortress base with the preplaced structures and defenses. The other version is for 6 players and is available in the standard map pool as "(6) Crazy Diamond". Did you understand that reference? Good.

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In other news, we are currently playtesting cooperative missions from Act One to check if everything is still working fine and whether there are things we could improve. While the Act One Playthrough has been finished, we are now recording our struggle through the coop maps in the meantime. Forget the part that said Red Alert 3 introduced coops to C&C, Red Alert 2 did and we made it even better.

If you wish to follow this playthrough I suggest subscribing to our channel.
 

 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome. 
 

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#2 Mr_FakeSmile

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Posted 12 December 2015 - 05:19 PM

Make maps dedicated to each factions.



#3 Solais

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Posted 13 December 2015 - 08:47 AM

Hmm, I think you posted the wrong image up there regarding stolen tech units. It's the one that only shows the Grumble, but not the Iron Dragon. https://pbs.twimg.co...AIILW.png:large



#4 CLAlstar

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Posted 13 December 2015 - 09:04 AM

Something is wrong with your PC then, because it clearly did show both units for me.



#5 Solais

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Posted 13 December 2015 - 10:00 AM

Sneaky edit is sneaky. :p



#6 CLAlstar

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Posted 13 December 2015 - 10:01 AM

I dont think it was sneaky edit because i saw it before you mentioned it.



#7 Solais

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Posted 13 December 2015 - 10:10 AM

Right. :V



#8 Speeder

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Posted 13 December 2015 - 10:14 AM

It was an overwrite of the previous file, perhaps your cache or whatever it is didn't catch up on it yet.

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#9 Solais

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Posted 13 December 2015 - 04:40 PM

Ah, yes, that one is a possibility.



#10 Shieldheart

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Posted 14 December 2015 - 02:40 AM

*Still waiting for Speeder's confirmation whether it's possible for Fortress/Stronghold maps to appear in the Meteor Shower mode*

 

(.(
      )
(.(


Edited by Shieldheart, 14 December 2015 - 02:50 AM.


#11 Dr. Arcade

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Posted 14 December 2015 - 03:29 PM

Is the new stolen tech system based on countering the opponent's main advantage?


Edited by Dr. Arcade, 14 December 2015 - 03:40 PM.


#12 Speeder

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Posted 14 December 2015 - 03:45 PM

Somewhat.

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