While working on SEE's rather high poly models, and when testing them in game, I seem to get the impression that the poly count of the models matters less than the number of models on screen. High poly models doesn't seem to slow down the game in a more significant way that low poly models. Number of units however, do, reagrdless of low or high poly. I have heard and red all kinds of opinions regarding SAGE and poly count, as well as meshes, textures, etc and what matters the most in game. Now, I own a rather old laptop, that is however still tagging along the competition with 2,5 GHz CPU, 4 GB RAM, 1 GB GPU. The question is, would I gain a lot of power in game, if I update to a new stationary system with specs like the ones I have my eye on; 4 GHz CPU, 12 GB RAM, 2 GB GPU? In other words, would I or any other player gain more power with higher frame rates, if we update our hardware, or is SAGE simply too old to make use of extra hardware power?
Some say poly count matters most. Others say size of textures and some (like me) say it's the number of units that lagg the game when going high. So what do you say... Can a hefty system update make a significant increase in frame rates, or has the hardware passed SAGE's limitations nowadays?