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Pasidon's Twilit Shores


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#1 Pasidon

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Posted 15 December 2015 - 03:06 PM

Lost in the seas of Tol Eressea, the legendary Twilit Isles have been host to many battles throughout the ages.  These series of islands and archipelagos were once enchanted by the Valar, cursing them to host impossible storms, summoned over the dark waters that were said to be unnavigable by mortal men.  Even the sands themselves were enchanted, rumored to put anyone who walked over them into a deep sleep.

 

Into the 3rd age, as the magic of the Valar began to fade, the enchantments of the cursed isles have eroded. Only mysterious blue sands remain, remnants of the power these islands once held.  This map is my design of the Twilit Isles of the 3rd age, depicting the long abandoned battlefields far after the scourge of Morgoth.  

 

It features a massive island designed for 4 vs. 4 matches, with tactical sea ports that allow players to explore both the land and seas, as both are designed with diverse terrains that will give players a challenge.  The central island itself is a wide-open landscape with narrow chokes in the center that allow for pivotal tactical decisions.  While the chokes are easy to defend, the vast seascape allows for players to siege their enemies from many different angles.  But in respect to the legend, the waters of the Twilit Isles are difficult to navigate, containing jagged rocks, treacherous crags, and intricately designed ruins that will amp up the enjoyment, and usefulness of naval battles.

 

As for the ascetic, the map is a gorgeous attempt at cobbling the relatively unknown Twilit Isles.  This is my most intricate map yet (and possibly the most intricate map ever created) that will have so much to explore.  I've designed it using techniques never before seen in the BFME community, such as a fully functioning weather system.  The isles are set under a looming storm, slowly approaching as the battle goes on.  I've also put lots of detail and attention into the natural components and ruins, creating a very cool anthropological / geological history all across the battlefield.  I've put over 30 hours into this map so far (many more to come), and I guarantee it is one of the most beautiful RTS maps you'll ever see.  This is the first map I've made in years, and it'll probably also be my last.  SO YOU BETTER LIKE IT.

 

Here's a little taste of it.  More images to come.  Follow this topic and stay tuned for future updates.

 

Twilit_scene.jpg


#2 NewErr

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Posted 15 December 2015 - 03:12 PM

I see where this is going... into the water...

...

...

No but seriously, I like the atmosphere you create there, and the placement of ruins indicating long struggles over the ages. Very interested in your Weather System.

I'm tracking this.



#3 Mathijs

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Posted 15 December 2015 - 05:12 PM

Having seen a little preview of some of the aesthetics a while ago, I can say I am very excited to see this completed. It's going to be brilliant.

 

EDIT: Though, from the thread title, I thought this was going to be your erotic Revorian fan fiction...


No fuel left for the pilgrims


#4 Pasidon

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Posted 16 December 2015 - 12:11 AM

It's going to be VERY erotic.  I'll have more screenshots in a few hours.



#5 Pasidon

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Posted 16 December 2015 - 12:27 PM

One of the many treacherous coasts.  The entire seabed will be mapped out and designed by hand, and you can see that there will be many interesting things above and below the waves.

 

Twilit.jpg


#6 MattTheLegoman

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Posted 16 December 2015 - 03:38 PM

We are in the presence of a master. An Istari.

 

This looks remarkable, Pasidon.


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#7 Mathijs

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Posted 16 December 2015 - 06:38 PM

Stop teasing us and show us that one thing, Pasidon. You know which one.


No fuel left for the pilgrims


#8 Pasidon

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Posted 16 December 2015 - 07:54 PM

I'm saving the mainland for SUSPENSE.  Hook, line and sinker, son.



#9 Pasidon

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Posted 17 December 2015 - 12:00 PM

Ooo.  What's this?  A corroded castle?  Why, yes. This ruin is made up of over 200 different components, making it 100% original so it's perfectly tailored to the landscape.

 

twitty_1.jpg
 
Hmm... hey.  I can see into that structure.  Why Pasidon... does it have a fully designed interior???  BELOW  SOLID LAND??????  HMM...
 
twitty_2.jpg


#10 NewErr

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Posted 17 December 2015 - 12:10 PM

Haha, I'm liking what I'm seeing. It does look like a carefully made map.



#11 Pasidon

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Posted 17 December 2015 - 12:25 PM

To give you an indication of how intricate it is, I've only shown screen shots of the eastern border of the map.  So, around 10-15% of the map.



#12 Ridder Geel

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Posted 17 December 2015 - 10:32 PM

Very interesting, I'd love to see where this goes :p


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#13 The Smoking Man™

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Posted 29 December 2015 - 07:46 AM

Could you please send me what you've made so far? Just for balance supervision. Thanks!

 

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#14 Pasidon

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Posted 15 February 2016 - 11:51 AM

More updates?  Sure.

 

The Cloven Father.  The largest river on the map, but not the deepest.  Solid tactical grounds where many land battles will take place.  Here is the estuary of it:

 

riv_stuff_yea_cool.jpg


#15 Pasidon

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Posted 16 February 2016 - 01:15 PM

The southwestern island features an unnamed bridge that once connected the isolated mainland to the outer rings of the Twilight Isles.  Being overtaken by the sea, it now serves as another obstacle for ships.
 
bridgy_1.jpg
 
Using some macabre tricks, here's an example of a complex terrain illusion.  It looks like a dynamic object, but is actually an extension of terrain that players can absolutely walk on and utilize as defensive ground.
 
bridgy_2.jpg


#16 MattTheLegoman

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Posted 16 February 2016 - 01:36 PM

I love your use of ruin objects and terrain. =D


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#17 Pasidon

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Posted 16 February 2016 - 03:05 PM

It's your lucky day, Matty.  I put a whole bunch of both in just for you.



#18 Pasidon

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Posted 17 February 2016 - 01:58 PM

Today is the week of updates, and the isles have many more secrets to share with you.

 

Overhead_stuff.jpg


#19 njm1983

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Posted 18 February 2016 - 04:19 AM

Very cool. Groovy might be more your flavor though

#20 Pasidon

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Posted 18 February 2016 - 09:43 AM

Kickin' style, cat.






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