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Walking throught walls

can walk throught walls king of dead

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#1 yakuzaBoss

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Posted 23 December 2015 - 08:14 AM

Hi people, I'm using the King of dead people of Dunharrow as gondor's hero and I noticed that he can't walk throught walls and closed gates. Some goblin units use the code CAN_CLIMB_WALLS, I was querying if does exists a sort of "CAN_WALK_THROUGHT_WALLS"?



#2 Echo

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Posted 28 December 2015 - 02:24 AM

There are a few things you could try. Adding the kind of's:

PATH_THROUGH_EACH_OTHER

or

ARMY_OF_DEAD

sounds like an option to me. Alternatively, create a new Locomotor for him and make sure he can at least use/walk on the following surfaces:

GROUND RUBBLE IMPASSABLE

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#3 yakuzaBoss

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Posted 28 December 2015 - 09:29 AM

Uhm, he has both PATH_THROUGH_EACH_OTHER and ARMY_OF_DEAD under Engine Parameters. Then I found that he uses ArmyOfTheDeadLocomotor as locomotor.

So I searched ArmyOfTheDeadLocomotor in locomotor.ini and I found this:

 

Locomotor ArmyOfTheDeadLocomotor
  Surfaces              = GROUND RUBBLE WATER IMPASSABLE
  TurnTime              = 500
  TurnTimeDamaged       = 500
  FastTurnRadius        = 10 ; Can turn in a 10 foot radius circle when moving.
  SlowTurnRadius        = 0 ; Turns in place from a standing start.
  Acceleration = 510  ; .5 second to accelerate to full speed.
  FormationPriority        = MELEE1 ;MELEE2
  Braking  = 510  ; .51 second to brake from full speed.
  MinTurnSpeed          = 0%
  ZAxisBehavior         = FLOATING_Z
  Appearance            = TWO_LEGS
  StickToGround         = Yes       ; walking guys aren't allowed to catch huge (or even small) air.
  CanMoveBackwards       = No   ; Can move backwards when afraid.
End

 

Apparently it is all good, but in practice it is not working, when I right click on the other side of the wall he stops in front of the wall and he doesn't walk throught it.



#4 Ridder Geel

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Posted 05 January 2016 - 12:41 AM

And you tested with the army of the dead and it also doesn't work?

Or does it work with them? If not then I don't suppose it would work for your unit now would it :p


Edited by Ridder Geel, 05 January 2016 - 12:41 AM.

Ridder Geel

#5 yakuzaBoss

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Posted 05 January 2016 - 08:59 AM

And you tested with the army of the dead and it also doesn't work?

Or does it work with them? If not then I don't suppose it would work for your unit now would it :p

It works with the summoned Oathbreakers. They walk throught walls, structures and closed gates.

Here is my kingofdead.ini

Attached Files



#6 yakuzaBoss

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Posted 05 January 2016 - 02:24 PM

Problem solved! There was a wrong locomotorset, the right one should be:

 

    LocomotorSet
        Locomotor     = AODHordeLocomotor
        Condition     = SET_NORMAL
        Speed         = 65
    End






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