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Mental Omega News Bulletin #21 (31/12/2015)


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#1 Speeder

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Posted 31 December 2015 - 01:46 PM

It's the last News Bulletin of 2015! First of all, we want to wish you all the best for the next year, including a new release of Mental Omega (as soon as we are done with Act Two, Side 4, stolen tech and several other tiny little things that still need a bit of work but will definitely result in something cool). May 2016.. be also the year when Command & Conquer returns, hopefully.
 
The ModDB Mod of the Year 2015 Awards are over now and thanks to your huge support in this year's competition our mod has achieved the best results in its entire history! While we've been hitting the TOP100 for the last 6 years, this time we were able to reach much higher in the overall competition and we couldn't do this without you, the fans.

Mental Omega got 3rd place in both Editors Choice and Players Choice!
 

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To celebrate we are revealing the return of a familiar unit, but in a completely different form.
 

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The new stolen technology roster: 13 units to go.

If you've been with us since the times of Mental Omega 2.0, you might remember that the Chrono Prison used to be a part of Mental Omega and for 3.0 it was remade as the Charon Tank - the unit which can instantly warp away any enemy infantry or tank but has quite a long reload time. This new Chrono Prison is a completely different unit and it makes use of Ares abductor logic, in a similar fashion to the Drakuv.

When the Allies acquire additional technology from Yuri's laboratories they are able to build the new Chrono Prison, a unit capable of abducting enemy vehicles into its "personal warp space", where time flows differently and there's enough of it to brainwash the pilots of the vehicle, efficiently turning the unit to your side the moment it exits the Prison. Once a unit becomes trapped by the Chrono Prison, there's no turning it back, however this method will not work on units that are too large for it to steal.

But that's not all! If you've been following our Facebook or ModDB profile you might have seen the videos which show the following Side 4 units in action. 

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Haihead's Megalodon

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Wings of Coronia Pteranodon

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Jackal Racer

Megalodon, Pteranodon and the already familiar Mastodon are, as they are called among the Mental Omega players, "Tier 3 monster tanks", the equivalents of units like Abrams, Catastrophe or Colossus, however in the case of Wings of Coronia's unique unit the term "monster tank" should be expanded to.. "flying monster tank" as it is indeed the only flying equivalent of this particular technology tree slot. While the Megalodon is not a tank per se either, it at least keeps its feet firmly on the ground.

Haihead's Megalodon is a close-combat mech which uses its energy blade to quickly slice through enemy infantry and vehicles alike, it doesn't have a problem taking enemy buildings down either. However, its lack of range and moderate armor might require you to get rid of enemy defenses and long-range weaponry first. Another solution is to use a special support power called Megaarena which enhances the Megalodons with a special energy shield, unleashing the the units' AI's full potential, making it faster, more evasive, and even more relentless in combat.

The shield itself will instantly vaporize most enemy infantry it comes in contact with, turning it into an incredibly powerful, but still limited anti-infantry weapon. Keep in mind that in order to keep the Megaarena active, a Megaarena Projector must be placed on the battlefield first. If this special building is destroyed, it will not be possible to increase Megalodon's effectiveness with the support power. Your enemies will definitely try to take it down as soon as it is deployed, so be careful where you place it as it is not cheap.

The Pteranodon, which exclusively belongs to the Wings of Coronia, is a dedicated anti-armor aircraft that uses a weapon with a large area-of-effect. While it has no anti-aircraft weapons of its own, it can fire on the move and with its speed it can escape from most anti-aircraft projectiles when in peril.

The Jackal Racer is a Tier 1 anti-infantry unit available for all of Side 4's subfactions. It is capable of moving over water but can also be sped up using the Spinblade in a similar fashion to Sweepers and Clairvoyants. The Jackal has two slots for passengers, however most of Side 4 infantry takes 2 slots anyway (the exceptions being Engineers and Clairvoyants for example) so in the end it is capable of transporting one soldier in most scenarios. The sonic wave that the Jackal emits will damage anything in its way, which combined with this unit's fire-on-the-move ability and the fact that passengers can fire from inside make it a powerful early game weapon and an important asset in this army. However, it is quite costly when compared to other faction's Tier 1 vehicles.

Megalodon by Holy_Master of Reign of Steel mod. Pteranodon and Jackal Racer by Bu7loos.

We'll see you in 2016! 


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While we are uploading new playthrough videos on a much faster pace than these news appear, I thought I'd embed them in order in the upcoming news in case somebody misses an update. Here is Soviet Co-Op "Burned Alive". Subscribe to our channel if you want to be notified when a new video shows up.
 

 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome. 
 

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Edited by Speeder, 01 January 2016 - 07:36 PM.

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#2 Solais

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Posted 31 December 2015 - 04:00 PM

I wonder, how is it pronounced? Mega Arena or Megaarena?

 

Also, seeing these unit-exclusive support powers, I think the Side 4 Harvester's special thing will be being able to take one/some/all of these buffs. Or at least the Spinblade.

 

 

Also, Happy New Year everyone!






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