hello all in bfme1 you can put mordor orc harcher, haradrim lancer ... any horde of infantry on a mumakil i have tried to put it in bfme2
but it's not work this is my code
Behavior = HordeTransportContain ModuleTag_12 ObjectStatusOfContained = UNSELECTABLE UNATTACKABLE CAN_ATTACK ;PassengersTestCollisionHeight = 80 Slots = 1 EnterSound = GarrisonEnter ExitSound = GarrisonExit DamagePercentToUnits = 0% PassengerFilter = NONE +MordorHaradrimArcherHordeOnMumakil +MordorHaradrimArcherHorde +MordorArcherHorde +MordorHaradrimHorde +MordorHaradrimHordeWedge +RohanLegolas +ElvenLegolas AllowOwnPlayerInsideOverride = Yes ; Normally, the Allies check encompasses OwnPlayer. but we reeeeally only want our own guys. AllowAlliesInside = No AllowEnemiesInside = No AllowNeutralInside = No ExitDelay = 0 NumberOfExitPaths = 2 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn ForceOrientationContainer = No ; otherwise contained units can't orient themselves towards their targets... PassengerBonePrefix = PassengerBone:DockAction KindOf:HERO PassengerBonePrefix = PassengerBone:B_BANNER KindOf:BANNER PassengerBonePrefix = PassengerBone:B_CARGO0 KindOf:INFANTRY ShowPips = No EjectPassengersOnDeath = Yes FadeFilter = ALL FadePassengerOnEnter = Yes EnterFadeTime = 1000 FadePassengerOnExit = Yes ExitFadeTime = 1000 ; InitialPayload = MordorHaradrimArcherHordeOnMumakil 1 End
and i have put the evacuate command in the command set of the mumakil
and in game i have this when i have tried to mount a horde of mordor orc archer on a mumakil:
and the mumakil can't move but if choose a enemy target it's debug the mumak and the orc correctly mount on the mumak how can i fix the mount because use a target to debug it is no cool