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mumakil evacuta and other unit on mumakil


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#1 Miraak5

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Posted 13 January 2016 - 08:08 PM

hello all in bfme1 you can put mordor orc harcher, haradrim lancer ... any horde of infantry on a mumakil i have tried to put it in bfme2

 

but it's not work this is my code

    Behavior = HordeTransportContain  ModuleTag_12
        ObjectStatusOfContained                = UNSELECTABLE UNATTACKABLE CAN_ATTACK
        ;PassengersTestCollisionHeight        = 80
        Slots                                = 1
        EnterSound                            = GarrisonEnter
        ExitSound                            = GarrisonExit
        DamagePercentToUnits                = 0%
        PassengerFilter                        = NONE +MordorHaradrimArcherHordeOnMumakil +MordorHaradrimArcherHorde +MordorArcherHorde +MordorHaradrimHorde +MordorHaradrimHordeWedge +RohanLegolas +ElvenLegolas
        AllowOwnPlayerInsideOverride        = Yes ; Normally, the Allies check encompasses OwnPlayer.  but we reeeeally only want our own guys.
        AllowAlliesInside                    = No
        AllowEnemiesInside                    = No
        AllowNeutralInside                    = No
        ExitDelay                            = 0
        NumberOfExitPaths                    = 2 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
        ForceOrientationContainer            = No  ; otherwise contained units can't orient themselves towards their targets...
        PassengerBonePrefix                    =    PassengerBone:DockAction      KindOf:HERO
        PassengerBonePrefix                    = PassengerBone:B_BANNER KindOf:BANNER
        PassengerBonePrefix                    = PassengerBone:B_CARGO0 KindOf:INFANTRY
        ShowPips = No
        EjectPassengersOnDeath                = Yes
        
        FadeFilter    = ALL
        FadePassengerOnEnter = Yes
        EnterFadeTime = 1000
        FadePassengerOnExit = Yes
        ExitFadeTime = 1000
        
      ;  InitialPayload                        = MordorHaradrimArcherHordeOnMumakil 1
    End

and i have put the evacuate command in the command set of the mumakil

 

and in game i have this when i have tried to mount a horde of mordor orc archer on a mumakil: effe.jpg

 

 

and the mumakil can't move but if  choose a enemy target it's debug the mumak and the orc correctly mount on the mumak how can i fix the mount because use a target to debug it is no cool


He was the first...


#2 Ridder Geel

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Posted 03 February 2016 - 06:24 PM

Uhh... I'm having trouble understanding what goes wrong when you make the horde enter the mumakil.

It could be due to too many orcs trying to enter the mumakil, not sure though..

Are you able to dismount the original haradrim and get them back in without any problems?


Ridder Geel

#3 Miraak5

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Posted 03 February 2016 - 06:56 PM

in bfme1 the horde is bigger than the disponible slot, i have removed the initial haradrim like in bfme1

 

 

EDIT: now it's work i have remplaced:

 

PassengerFilter = NONE +MordorHaradrimArcherHordeOnMumakil +MordorHaradrimArcherHorde +MordorArcherHorde +MordorHaradrimHorde +MordorHaradrimHordeWedge +RohanLegolas +ElvenLegolas

 

by: PassengerFilter NONE +INFANTRY +ElvenLegolas +RohanLegolas

 

(like in bfme1) and it's work


He was the first...





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