Finally, I have my new Iron Hills model rigged properly along with the new goat model to what is to become Iron Hills Battle Wagon in SEE. Previous discussion here.
My "regular" rigger and team member Valheru is busy atm, so NDC stepped in with some awesome re-rigging of this model. In the process he was able to not only rig both the goat and the dwarf without any noticable distortions in anims (that usually are quite common when rigging my higher poly models to the few bones of the BFME animation skeletons (Great Goblin being the worst case so far)) - but also to kill all three bugs that EA left in the attack anim atka:
- The glitching left shoulder in frame 0.
- The dwarf that does not move with the wagon.
- The axle underneath that does not move with the wagon.
All those errors are now fixed and all anims, including the attack anim, works flawlessly. He also removed the completely unlogical axe blades from the banner.
It's so nice to see my models come to life
Iron Hills banner flag is lended from Edain mod. I haven't got permission yet, but I will send request to them. They use my goat model, so I assume the little flag is ok =)
Edited by Nazgûl, 17 January 2016 - 07:20 PM.