Jump to content


Photo

asset.dat builder


  • Please log in to reply
3 replies to this topic

#1 kryptonite

kryptonite
  • Members
  • 8 posts

Posted 17 January 2016 - 04:56 PM

Hello everyone,

 

I was using AssetCacheBuilder when i add new skins or w3d files. bu sadly it was working on Windows XP.

 

I know some people are using -mod commands but i will have no clue hot to use it :)

 

The reason why i liked AssetCacheBuilder is you could directly add the thing you want into the original file.

 

I found some of my old mods and iwas wondering if someone could help me with asset.dat

 

Best Regards,



#2 The Smoking Man™

The Smoking Man™

    Developer & Composer

  • T3A Staff
  • 113 posts
  • Projects:game.dat, RotWk Patch 2.02 (retired)
  •  Mysterious figure...
  • Division:BFME
  • Job:T3A Staff

Posted 18 January 2016 - 05:48 AM

I don't understand your problem, there is already one guide on how to use AssetCacheBuilder. I used it once IIRC to make an asset for 2.02 v5.0.0, trick is to include all the necessary files to avoid having missing textures.

 

~ Smoke


~ Former "Rise of the Witch-king Patch 2.02" Project Coordinator, Developer and Sound Artist (version 5.0.0 & 5.0.1) ~

~ Former GameReplays.org Events Manager, Advisor, Senior Referee (2x), Strategy Specialist (2x) and Replay Reviewer ~

~ Former Clanwars.cc Rise of the Witch-king section Administrator (2x) ~

~ Can't run Rise of the Witch-king on Windows 10 without the CD? Try my No-DVD Maxi-image files! ~

 

Download The Battle for Middle-earth

Download The Battle for Middle-earth II

Download The Rise of the Witch-king Expansion Pack


#3 kryptonite

kryptonite
  • Members
  • 8 posts

Posted 19 January 2016 - 09:49 AM

Thank you for your reply.

 

I think i misinformed you. 

 

The program that i was using had Sauron Eye icon. 

 

It was basiclly adding the new files ot your existed asset.dat. I was wondering if theres a program like that which doesnt require to use -mod command.

 

Have a nice day.



#4 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 03 February 2016 - 06:16 PM

Well try running it in compatibility mode?

It might let it function like it should, but no guarantees...


Ridder Geel




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users