Jump to content


Photo

Difference between sink delay and fade delay


Best Answer Rider of Rohan, 30 January 2016 - 03:04 PM

SinkDelay refers to how long it takes until a unit starts to sink into the ground after they die.

DestructionDelay is how long it takes until a unit is completely gone from the game and should be longer than the SinkDelay (Otherwise they'll just pop off the map)
FadeDelay refers to how long until a unit will start to fade once the condition is triggered (which in most cases is a timer finishing).
FadeTime is how long a unit will take to fade out of the map one the fade delay is finished, it should be the same time as DestructionDelay I think.

Go to the full post


  • Please log in to reply
1 reply to this topic

#1 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 30 January 2016 - 11:15 AM

Hi people, what is the difference between Sink delay and Fade delay? and what is Fade time?



#2 Rider of Rohan

Rider of Rohan

    The Lazy Modder

  • Division Leaders
  • 1,555 posts
  • Location:The Caribbean
  • Projects:Age of the Ring and the HD Editions
  •  Mathijs' Bug fix expert
  • Division:BFME
  • Job:T3A Leader

Posted 30 January 2016 - 03:04 PM   Best Answer

SinkDelay refers to how long it takes until a unit starts to sink into the ground after they die.

DestructionDelay is how long it takes until a unit is completely gone from the game and should be longer than the SinkDelay (Otherwise they'll just pop off the map)
FadeDelay refers to how long until a unit will start to fade once the condition is triggered (which in most cases is a timer finishing).
FadeTime is how long a unit will take to fade out of the map one the fade delay is finished, it should be the same time as DestructionDelay I think.


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users