We are speaking of maps and of fog. In our patch (2.02) the problem has come out in some map where, dezzoming from EA zoom (300) to 2.02 zoom (480ws / 400), fog has become more intense.
* Nab solution is to disable on your setting Shader -> not fine for a clear game.
* Change all map.ini for each zoom (480 and 400) -> BORING WORK!!! I should have to create for all maps a map.ini with this code
I have some question now:
1. There is a way to change default fog? i mean some map doesn't have map.ini so i think the game has a sort of default fog set. no?
2. The fog start mean height that it start? or is a sort of radius? someone can explain me how it is linked to zoom heigts?
(i wanna have a sort of this explanation: if you have zoom EA to 300 and Fog start 350 it means that fog start at 50 AND SO if you increase zoom of x% you have to increase fog start of y%.)
Thanks in advance for your time.
Edited by Xan Mako, 04 February 2016 - 10:07 AM.