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Boosting fellbeast damage? and Drogoth damage weirdness...


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#1 Ruthrelad

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Posted 11 February 2016 - 06:21 AM

Okay it is very obvious to me that in the actual game the damage of fellbeasts such as witch king or khamul and morgomir is way weaker than the damage of drogoth. Drogoth is a beast, killing all sorts of stuff while nazguls have quite poor damage and very poor AOE, usually grab-killing 1 unit while dealing very small damage to the rest of the units.

Well I looked at the both the damage of the fellbeast witch king and drogoth in the gamedata.ini and was surprised when the witch king had 320 damage while drogoth had only 200... 0.o

I also looked at the weaponsets of drogoth and fellbeast witch king... and it turns out they are same...

So why do these values show this weirdness when in the actual game drogoth > witch king 100% certainty? 

I want to increase fellbeast witch king damage so that it matches that of drogoth. Not sure where to begin when facing such numbers in the ini.



#2 Rider of Rohan

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Posted 11 February 2016 - 02:10 PM

Mind posting the weaponsets here?
Also it could be the speed factor that gives Drogoth his advantage, have you check that?


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#3 Maximan

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Posted 11 February 2016 - 02:27 PM

;------------------------------------------------------------------------------
; This is the normal Nazgul Claw Attack
Weapon NazgulClawAttack							; BALANCE NazgulClawAttack
	AttackRange				= 20.0
	AcceptableAimDelta			= 5			; Just needs to sort of face in the general direction.
	DelayBetweenShots			= 250			; time between shots, msec
	ClipSize				= 2			;4	; how many shots in a Clip (0 == infinite)
	ClipReloadTime				= 2000
	AutoReloadsClip				= Yes	
	FireFX					= FX_FellbeastClawAttack		;FX_TrollTreeHit
	AntiAirborneVehicle			= Yes			;allows attack of flying units
	AntiAirborneInfantry			= Yes	  
	AntiAirborneMonster			= Yes
	MeleeWeapon				= Yes
	CanSwoop				= Yes
	ChaseWeapon			= Yes ; Not full melee, but we get to move to attack a passive acquire, even if player owned.

	DamageNugget                        				; A basic Nugget that just does damage
		Damage				= NAZGUL_CLAW_DAMAGE
    		DamageScalar  = 1000% NONE +GondorTrebuchet +MordorCatapult +IsengardBallista +GondorTrebuchetWall 
		Radius				= 40 ;24.0
		DelayTime     			= 1		
		DamageType			= HERO
		DamageFXType			= CLUBBING
		DeathType			= NORMAL
	End
End

I recommend looking into the DamageNuggets on both of the weapons, and see if both do the same amount of damage.



#4 Ruthrelad

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Posted 11 February 2016 - 06:17 PM

Alright I looked further into how the fellbeast and drogoth used their weapons and it looked like I skimmed over an important difference.
 

Drogoth

 

WeaponSet
 
; Primary is for special powers.
 
Weapon = SECONDARY NazgulPlowAttack
PreferredAgainst = SECONDARY STRUCTURE MACHINE HORDE INFANTRY CAVALRY
 
Weapon = TERTIARY NazgulClawAttack
OnlyAgainst = TERTIARY MONSTER
 
ReadyStatusSharedWithinSet = Yes
End

fellbeast

WeaponSet
Weapon = PRIMARY NazgulPlowAttack
PreferredAgainst = PRIMARY STRUCTURE MACHINE HORDE
 
Weapon = SECONDARY NazgulGrabAttack
PreferredAgainst = SECONDARY INFANTRY THROWN_OBJECT CAVALRY
 
Weapon = TERTIARY NazgulClawAttack
OnlyAgainst = TERTIARY MONSTER
 
ReadyStatusSharedWithinSet = Yes
End

I removed the grab attack from the nazgul and put infantry and cavalry into the plow attack. The result was witch dealt similar damage to dragoth, a bit bigger probably because of dread visage effect :p
Well pretty much solved thanks for the fast replies!


#5 Miraak5

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Posted 12 February 2016 - 09:52 AM

no no this weapon are not for drogoth 

 

only change the value of the line 

 

 

Damage                = 

 

in DamageNugget block


He was the first...


#6 Rider of Rohan

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Posted 12 February 2016 - 05:41 PM

no no this weapon are not for drogoth 

 

only change the value of the line 

 

 

Damage                =

 

in DamageNugget block

Actually Ruth's method is fine because in ROTWK the Nazgul and Drogoth share the same weapons.
In vanilla BFME 2 they don't.


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