Okay it is very obvious to me that in the actual game the damage of fellbeasts such as witch king or khamul and morgomir is way weaker than the damage of drogoth. Drogoth is a beast, killing all sorts of stuff while nazguls have quite poor damage and very poor AOE, usually grab-killing 1 unit while dealing very small damage to the rest of the units.
Well I looked at the both the damage of the fellbeast witch king and drogoth in the gamedata.ini and was surprised when the witch king had 320 damage while drogoth had only 200... 0.o
I also looked at the weaponsets of drogoth and fellbeast witch king... and it turns out they are same...
So why do these values show this weirdness when in the actual game drogoth > witch king 100% certainty?
I want to increase fellbeast witch king damage so that it matches that of drogoth. Not sure where to begin when facing such numbers in the ini.
Boosting fellbeast damage? and Drogoth damage weirdness...
#1
Posted 11 February 2016 - 06:21 AM
#3
Posted 11 February 2016 - 02:27 PM
;------------------------------------------------------------------------------ ; This is the normal Nazgul Claw Attack Weapon NazgulClawAttack ; BALANCE NazgulClawAttack AttackRange = 20.0 AcceptableAimDelta = 5 ; Just needs to sort of face in the general direction. DelayBetweenShots = 250 ; time between shots, msec ClipSize = 2 ;4 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 2000 AutoReloadsClip = Yes FireFX = FX_FellbeastClawAttack ;FX_TrollTreeHit AntiAirborneVehicle = Yes ;allows attack of flying units AntiAirborneInfantry = Yes AntiAirborneMonster = Yes MeleeWeapon = Yes CanSwoop = Yes ChaseWeapon = Yes ; Not full melee, but we get to move to attack a passive acquire, even if player owned. DamageNugget ; A basic Nugget that just does damage Damage = NAZGUL_CLAW_DAMAGE DamageScalar = 1000% NONE +GondorTrebuchet +MordorCatapult +IsengardBallista +GondorTrebuchetWall Radius = 40 ;24.0 DelayTime = 1 DamageType = HERO DamageFXType = CLUBBING DeathType = NORMAL End End
I recommend looking into the DamageNuggets on both of the weapons, and see if both do the same amount of damage.
#4
Posted 11 February 2016 - 06:17 PM
Alright I looked further into how the fellbeast and drogoth used their weapons and it looked like I skimmed over an important difference.
Drogoth
fellbeast
I removed the grab attack from the nazgul and put infantry and cavalry into the plow attack. The result was witch dealt similar damage to dragoth, a bit bigger probably because of dread visage effect
Well pretty much solved thanks for the fast replies!
#5
Posted 12 February 2016 - 09:52 AM
no no this weapon are not for drogoth
only change the value of the line
Damage =
in DamageNugget block
He was the first...
#6
Posted 12 February 2016 - 05:41 PM
no no this weapon are not for drogoth
only change the value of the line
Damage =
in DamageNugget block
Actually Ruth's method is fine because in ROTWK the Nazgul and Drogoth share the same weapons.
In vanilla BFME 2 they don't.
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