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Need help modelling and importing new models


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#1 CobrasShadows

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Posted 16 March 2016 - 09:06 PM

Hey ! Thanks for stopping by !

 

Okay so I have 3ds max 8 and want to import new models into the game.

 

First, I have downloaded multiple W3D importers on 3ds max, but none of them seems to really work, as the models from the original game appear pretty messed up.

 

Second, I tried first replacing the .w3d model of the warg lair with another .w3d file, but the model I want to appear doesn't show...

 

So I'm having some issues as you can see, because I was quite excited to model my mod, but it doesn't work, and I have desperately searched The 3rd Age in quest of some tutorials, but didn't found anything interesting either...

 

Anyway, I would really appreciate if you could help me :3

 

P.S.: Sorry for my English being bad, but it's quite late in France, and I haven't slept a lot lately ^x^


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#2 Kwen

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Posted 17 March 2016 - 01:57 AM

Your first problem is that you are trying to import a model and 3ds Max cannot identify the skeleton information. When you select to import the mesh of a model (_SKN) make sure that the skeleton (_SKL) is present in the same folder. Then when you import the model it will be in its proper T-pose.

 

As for your second issue, if you change a model of a unit/hero/building to something new and it doesn't show up in game that means that a proper asset.dat was not made. Likewise, if you have a pink object without a texture, then it means again that a proper asset.dat was not created.

 

I wrote a tutorial explaining the process to Create an Asset.dat using EA Assetcachebuilder.

 

Perhaps this will help.


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