Hi everyone,
Back again - I have been trying to add fortress upgrades to wotr, but have had no luck (seriously, please don't tell me the wotr (both palintir and radial (structure)) command sets are hardcoded).
see: image 1
To start off I have tried adding a castle walls upgrade (and later the whole set of upgrades). To do this I have been trying to add an upgrade capable of increasing the defensive capabilities of a fort in auto-resolve represented by a wotr/lwm model/submodel (and if possible add it to the real time map, or better, base files)
Attempt 1: Palintir command set buttons
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see the code below:
file: data\ini\livingworldbuildings.ini
/// Code ///
LivingWorldBuilding LWB_ArnorFortress ... BuildingNugget UpgradeTroops NuggetTag_UpgradeTroops Icon = ArnorArmyIcon NumUpgradesPerTurn = 1 UpgradeableUnits = ArnorFortress End
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The first problem I have is that the palintir button command sets cannot be overwritten within the ini.big file (as far as I can tell).
see: image 2
i.e. replace the functioning button:
ToggleSelectionDetailsButton
with the functioning button:
UpgradeUnitButton ;later UpgradeFortWallsButton
file: data\ini\strategichud.ini
/// code /// the only I could find within the ini.big file in relation to the 'UpgradeUnitButton'
ToggleSelectionDetailsButton Image = Strategic_ToggleDetailsBlue Title = STRATEGICHUD:ToggleSelectionDetailsTitle Help = STRATEGICHUD:ToggleSelectionDetailsHelp End TypeImages BuildingFortress = Archetype_FortressBuilding Armory = Archetype_Armory BuildingResource = Archetype_ResourceBuilding Barracks = Archetype_Barracks UnitSoldier = Archetype_Soldier UnitArcher = Archetype_Archer UnitPikemen = Archetype_Pikeman UnitCavalry = Archetype_Cavalry UnitHero = Archetype_Hero UnitFortress = Archetype_Fortress UnitSiege = Archetype_Siege UnitSupport = Archetype_Support End UpgradeUnitButton Image = Strategic_UpgradeArmyBlue Title = STRATEGICHUD:UpgradeArmyMemberTitle Help = STRATEGICHUD:UpgradeArmyMemberHelp End
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Secondly, within the ini.big file I cannot seem to define a new upgrade to increase the auto-resolve strength (just 'use' the unit upgrade).
Hence, I cannot use this technique (not even a shortcut key I can use to access this upgrade).
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Attempt 2: Fortress radial command set buttons
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see the code below:
file: data\ini\livingworldbuildings.ini
/// Code ///
LivingWorldBuilding LWB_ArnorFortress ... ;// You must use "NuggetTag_Spawner" to name SpawnArmy nuggets. BuildingNugget SpawnArmy NuggetTag_Spawner QueueSize = 6 ... ArmyToSpawn PlayerArmy = ArnorGloinArmy ;need a dummy unit Icon = ArnorArmyIcon IconSize = Small PalantirMovie = Palantir_150 BuildTime = 1 ; 3 ConstructButtonImage = UCCommon_UpgradeStructureNew ;HIGloin_wotr ConstructButtonTitle = CONTROLBAR:SelectUpgradesArnorFortress ;CONTROLBAR:LW_Hero_Gloin ConstructButtonHelp = CONTROLBAR:ToolTipCommandSelectUpgradesArnorFortress ;CONTROLBAR:LW_ToolTipBuild_Gloin End
////////////////////////////////////////////////////////
With this method I was at least able to add a new button for the upgrade but:
I cannot change it from unit producing to upgrade never mind a command set toggle. Hence I cannot
get a button to grant an upgrade to structure in the living world (wotr) map.
see: image 3
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This is just trying to implement a structure upgrade BUTTON in wotr, never mind defining the upgrade, the additonal auto-reolve data,adding the model to the wotr map or real time (as a series of walls).
Only thing I could think of is to get it to produce an invisible object (that can't be moved or clicked on) that produces a wotr upgrade to the auto resolve data within the fort ini file another object ini file.
Please note you cannot seem to mix-match the different commands in the two building nuggets shown.
Man, I'm starting to wish I had some serious (WOTR) modding skills.
Edited by OperationRenegade, 14 April 2016 - 01:26 PM.