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Commandos 2 missing/extra features


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#1 Salvadorc17

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Posted 11 May 2016 - 12:40 AM

Hi, i want to start this post to show you some missing stuff from the game and other extra i will try to create to include in the game. This can be weapons or items.
 
-Tirachinas (Rock launcher)
 
sne73s.gif
 
This item should work in game, but im not uderstand why not working, it does have properly image, and action, also can be added to the inventory.
 
-Espejo (Mirror)
 
dcenq.gif
 
This item should allow you to see enemies from vehicles or maybe something else??

Edited by Salvadorc17, 22 May 2016 - 07:56 PM.


#2 Salvadorc17

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Posted 22 May 2016 - 08:03 PM

There is another missing extra unused featured called COLORIZE, allow map to create some color shade effect. Thanks to Nightingale1 for helping finding how to use the code.

 

Inside .MIS file you can set a color like this:

.MUNDO
    [
        .DATOS_LUZAMBIENTE
        [
            .COLORIZE
            (
                138 170 180
            )
        ]

Inside the .BAS file you can set an ESCENARIO to become colored like this:

.ESCENARIOS
        (
            [
                .TIPO 2D
                .COLORIZE 1.0

            ]

And here is the result:

 

4vke3p.jpg



#3 herbert3000

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Posted 22 May 2016 - 10:54 PM

Hey, that's awesome! Great discovery! :thumbsuphappy:



#4 Salvadorc17

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Posted 24 May 2016 - 07:42 PM

I have continued progress with "TIRACHINAS"

 

a1svhh.jpg

 

You can add as inventory item, and there is action to use, but im not sure if need some "ammo"

AUDispararTirachinas
[
                                
.AMMO???

]



#5 AndrewT

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Posted 28 May 2016 - 08:00 AM

is this colorize an opaque effect or does it have maybe transparency? i'm thinking along the lines of a saturated or sepia effect that would make the map look a bit like old colored photos or footages of that age.



#6 Salvadorc17

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Posted 28 May 2016 - 04:41 PM

is this colorize an opaque effect or does it have maybe transparency? i'm thinking along the lines of a saturated or sepia effect that would make the map look a bit like old colored photos or footages of that age.

Dont know what you mean, you colorize map like an image, by changing the RGB values, no other options allowed, also you can do SEPIA effect by using

 

.ESCENARIOS
(
[
.TIPO 2D
.VIRADOSEPIA 1.0

]



#7 The Agent

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Posted 29 May 2016 - 02:37 PM

I also have discovered a lot of missing features:

- A functional map, which if you examine it from the inventory, it shows a full screen map.

- A lot of unused functional abilities, like the Green Beret climbing and much more...

- The priest, an allied soldier with a pistol.

- The keyboard control button, a button which can switch keyboard and mouse controls in vehicles, it also crash the games if used in multiplayer.

- The night version of Colditz Castle map.

- A 3D version of the first part of Saving Private Smith in a very low quality.

- The quick action feature, that record actions and play them.


Edited by Agent MB, 29 May 2016 - 05:50 PM.


#8 The Agent

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Posted 29 May 2016 - 08:05 PM

According to the macros files, it was just a decorative tank.



#9 Salvadorc17

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Posted 29 May 2016 - 08:31 PM

I also have discovered a lot of missing features:

- A functional map, which if you examine it from the inventory, it shows a full screen map.

- A lot of unused functional abilities, like the Green Beret climbing and much more...

- The priest, an allied soldier with a pistol.

- The keyboard control button, a button which can switch keyboard and mouse controls in vehicles, it also crash the games if used in multiplayer.

- The night version of Colditz Castle map.

- A 3D version of the first part of Saving Private Smith in a very low quality.

- The quick action feature, that record actions and play them.

 

Good find for the priest.

 

The unused maps can be found in DP mod, also quick action feature has been done and published in BETA post by Mercenary.https://forums.revor...operation-beta/


Edited by Salvadorc17, 29 May 2016 - 08:33 PM.


#10 The Agent

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Posted 29 May 2016 - 10:21 PM

 

I also have discovered a lot of missing features:

- A functional map, which if you examine it from the inventory, it shows a full screen map.

- A lot of unused functional abilities, like the Green Beret climbing and much more...

- The priest, an allied soldier with a pistol.

- The keyboard control button, a button which can switch keyboard and mouse controls in vehicles, it also crash the games if used in multiplayer.

- The night version of Colditz Castle map.

- A 3D version of the first part of Saving Private Smith in a very low quality.

- The quick action feature, that record actions and play them.

 

Good find for the priest.

 

The unused maps can be found in DP mod, also quick action feature has been done and published in BETA post by Mercenary.https://forums.revor...operation-beta/

 

Dude, I am the Mercenary and this is my new account because the last one caused me some problems so i deleted all the Mercenary shit ;)

And i am going to complete that mod as the Agent* and this summer it will be finished because: SCHOOL FINISHED !!


Edited by MB-2000, 19 September 2024 - 04:12 PM.


#11 The Mercenary

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Posted 29 May 2016 - 10:27 PM

And to assume that I am really Agent MB, I've Posted this. ;)



#12 Salvadorc17

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Posted 29 May 2016 - 11:03 PM

Dude, I am the Mercenary and this is my new account because the last one caused me some problems so i deleted all the Mercenary shit ;)
And i am going to complete that mod as the Agent MB and this summer it will be finished because: SCHOOL FINISHED !!


Ok i didnt noticed about that, but if you dont mind you can post all unused beta stuff here. Btw priest animation is really good for a disguise.

 

2pt6yi9.jpg



#13 The Agent

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Posted 29 May 2016 - 11:06 PM

That's not the priest I am talking about.  :xd:

He is a fat man wearing a white suit, he was used in DP.

 

Here are some unused codes, add them into a mission to see how do they work.

Unused invasion map:

[
  .TOKEN MAPAINV
  .COLORPUNTOLIBRETA OBJETO
  .POS [ .XYZ ( 0 0 0 ) .ESC EXTERIOR ]
  .BANDO NEUTRAL
  .HTIP MINV
  .COMPORTAMIENTO
  (
    ComporMapaInv [ ]
  ) 
  .ZONASELECCION ( Cilindro [ .RADIO 10 .ALTURA 20 ] )
  .VOLCOLISION ( Cilindro [ .RADIO 12 .ALTURA 20 ] )
  .ANIMADOR
  (
    Animador2d
    [
      .VOL ( Cilindro [ .RADIO 20 .ALTURA 30 ] )
      .ANI MAPAINVASION.AN2
    ]
  )
  .ANGULO 0
  .BICHOENCUAD [ .DIMBICHOX 1 .DIMBICHOY 1 .GFX CMAPAI ]
  .LISTAS ( SELE EJEC )
  .FLASHEABLE 1
  .JPG PLANOS.JPG
]

Unused gold box:

[
  .TOKEN CAJADELORO
  .COLORPUNTOLIBRETA OBJETO
  .POS [ .XYZ ( 0 0 0 ) .ESC EXTERIOR ]
  .ANGULO 0
  .BANDO NEUTRAL
  .HTIP CORO
  .COMPORTAMIENTO
  (
    ComporCajaDelOro [ ]
  ) 
  .ZONASELECCION ( Cilindro [ .RADIO 10 .ALTURA 20 ] )
  .VOLCOLISION ( Cilindro [ .RADIO 12 .ALTURA 20 ] )
  .ANIMADOR
  (
    AnimadorSimple
    [
      .VOL ( Cilindro [ .RADIO 20 .ALTURA 30 ] )
      .ANIM CAJAORO.ANI
    ]
  )
  .LISTAS ( SELE EJEC FLAS CHOC )
]

Edited by Agent MB, 30 May 2016 - 12:03 AM.


#14 SirRH

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Posted 30 May 2016 - 12:01 AM

6cec9656aa5bda1d3e5cc9ef5e03e092.png

 

Here is unused allied tank, is an M3 Lee/Grant. Has a Japanese flag on it for some reason. However it's either unfinished or decorative anim because the turret doesn't move when you fire, as the anim is static, but it still shoots in all directions. I think it's supposed to fire forward only like a tank destroyer maybe.


Edited by robb, 30 May 2016 - 02:43 AM.


#15 herbert3000

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Posted 30 May 2016 - 01:07 PM

You can copy the .ANI from the Tiger and you'll have a working turret for the M3Grant.

# M3GRANT.ANI
[
    .REPRESENTACIONES
    (
        [
            .NOMBRE NORMAL
            .FIGRAF M3GRANT.ABI
            .FILTRO TIGER
            .BAJO_DETALLE 0
            .SIEMPRE_USA_Z_BUFFER 1
            .JOINTFLAGS
            (
                [
                    .JOINT carroceria
                    .FLAGS
                    (
                        AUTOORIENTABLE
                    )
                ]
                [
                    .JOINT torreta
                    .FLAGS
                    (
                        AUTOORIENTABLE
                    )
                ]
            )
            .LISTADELISTASDESECUENCIAS
            (
                [
                    .SECUENCIAS
                    (
                        [
                            .SEC QUIETO
                            .USAR BASE
                        ]
                    )
                ]
            )
        ]
    )
]


#16 The Agent

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Posted 30 May 2016 - 04:20 PM

Dude, it worked perfectly.  :thumbsupcool:



#17 johremor

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Posted 30 May 2016 - 05:12 PM

nice i remember this tank in other game it have 2 guns is british or american tank?


I like cheese


#18 SirRH

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Posted 30 May 2016 - 05:46 PM

nice i remember this tank in other game it have 2 guns is british or american tank?

It was made by Americans. But it was also used by the British in WW2. Mostly in North Africa I think. The British version also has a different turret to the american version.

M3 Lee = American variants  

M3 Grant = British variants 


Edited by robb, 30 May 2016 - 05:51 PM.


#19 The Call Of War

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Posted 30 May 2016 - 07:34 PM

-Espejo (Mirror)
 
dcenq.gif
 
This item should allow you to see enemies from vehicles or maybe something else??

Is the mirror from Desperados 1.. "dazzle" the enemies

.ACCIONES ( ( AUDeslumbrar [ ] ) ) has something to do?


Edited by The Call Of War, 30 May 2016 - 07:36 PM.


#20 The Agent

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Posted 30 May 2016 - 07:58 PM

Guys, if you don't know about something in Commandos 2, got to GLOBAL.STR and you will know about it.

The mirror action is totally useless, because it can just rotate your player in the wanted angle.

About the Global.STR, I think that nothing was deleted from beta, all beta text are there.






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