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#41 Pavey(Thrandy)

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Posted 08 July 2016 - 11:31 AM

Yeaa i was thinking of that too.Maybe I can replace those with some banners and some weapon racks.I looked on Shadow and Flame for some inspiration and on the BOTTA mod.Thanks btw! :)


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#42 Pavey(Thrandy)

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Posted 09 July 2016 - 08:00 PM

Spoiler
Some changes and additions here and there


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#43 Kwen

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Posted 09 July 2016 - 09:11 PM

Your rocks look sort of like blobs.. Change those to be more bulky and random on the surface. And the center part on the tower is too narrow/thin, it looks strange supporting such a large object on top of it. Other than that it looks pretty neat, get to work texturing.

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#44 Pavey(Thrandy)

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Posted 09 July 2016 - 09:27 PM

Thanks for feedback Kwen! I will fix that in the morning. And texturing probably tomorrow or for 2 days.


Edited by Thrandy, 10 July 2016 - 12:09 PM.

'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#45 Pavey(Thrandy)

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Posted 10 July 2016 - 12:49 PM

Spoiler

94 Polies 
Hadhafang (Not Textured)
 
A little bit changed Orc Barracks
1456 Polies (THE CAVE WILL BE USED FOR RECRUITING TROLLS.THERE ARE ALSO DOORS BEHIND THE TOWER)

Spoiler


'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#46 Pavey(Thrandy)

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Posted 14 July 2016 - 08:41 PM

Started Re-texturing Gondorian\Arnorian Soldiers from Battle Of Dagorlad.

 

Spoiler

 

There will be a new model for them,this is just for practice.


Edited by Thrandy, 14 July 2016 - 08:43 PM.

'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#47 Pavey(Thrandy)

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Posted 15 July 2016 - 10:56 AM

Finished the helmet and the face.It looks really good to me.Also tried them out in the game.

 

Spoiler

'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#48 Rider of Rohan

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Posted 15 July 2016 - 04:07 PM

Not bad, I'd like to see the finished reskin, do add some shadows from the helmet to the face at least.


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#49 Pavey(Thrandy)

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Posted 15 July 2016 - 04:47 PM

Thanks RoR! I added that some 10 mintues after I Posted the scrrenshots.

'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#50 Pavey(Thrandy)

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Posted 18 August 2016 - 12:30 PM

Caranthir's Helmet (239 Polys)

Spoiler


Edited by Thrandy, 18 August 2016 - 12:32 PM.

'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#51 Pasidon

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Posted 18 August 2016 - 12:39 PM

That's very good.  It's almost a bit more in the style of Star Wars, but it's still proper good.



#52 Pavey(Thrandy)

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Posted 18 August 2016 - 01:52 PM

Started modelling the body.Here's the concept I am going for
http://vignette2.wik...=20160622192641


'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#53 Pavey(Thrandy)

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Posted 18 August 2016 - 02:14 PM

Body getting the intended look

Spoiler


'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#54 Pavey(Thrandy)

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Posted 18 August 2016 - 02:49 PM

Body Mesh 80% Done (Knives and Belts to be added)

Spoiler


'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan

 


#55 Mathijs

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Posted 18 August 2016 - 08:27 PM

Just going to leave this here:

 

Screen-Shot-2015-03-02-at-8.19.25-PM.png

 

Also, when posting a render that includes your reference, play fair and point out you only did the one on the left there.


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#56 Pavey(Thrandy)

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Posted 18 August 2016 - 09:01 PM

Is there something wrong with the position of the model or what?

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#57 Nazgûl

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Posted 30 August 2016 - 09:34 PM

Arms way too short and hands too small. Otherwise quite good.


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