Yeaa i was thinking of that too.Maybe I can replace those with some banners and some weapon racks.I looked on Shadow and Flame for some inspiration and on the BOTTA mod.Thanks btw!
Thrandy's Stuff
#41
Posted 08 July 2016 - 11:31 AM
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#42
Posted 09 July 2016 - 08:00 PM
- Irenë Hawnetyne likes this
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#43
Posted 09 July 2016 - 09:11 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#44
Posted 09 July 2016 - 09:27 PM
Thanks for feedback Kwen! I will fix that in the morning. And texturing probably tomorrow or for 2 days.
Edited by Thrandy, 10 July 2016 - 12:09 PM.
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#45
Posted 10 July 2016 - 12:49 PM
94 Polies
Hadhafang (Not Textured)
A little bit changed Orc Barracks
1456 Polies (THE CAVE WILL BE USED FOR RECRUITING TROLLS.THERE ARE ALSO DOORS BEHIND THE TOWER)
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#46
Posted 14 July 2016 - 08:41 PM
Started Re-texturing Gondorian\Arnorian Soldiers from Battle Of Dagorlad.
There will be a new model for them,this is just for practice.
Edited by Thrandy, 14 July 2016 - 08:43 PM.
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#47
Posted 15 July 2016 - 10:56 AM
Finished the helmet and the face.It looks really good to me.Also tried them out in the game.
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#49
Posted 15 July 2016 - 04:47 PM
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#50
Posted 18 August 2016 - 12:30 PM
Caranthir's Helmet (239 Polys)
Edited by Thrandy, 18 August 2016 - 12:32 PM.
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#51
Posted 18 August 2016 - 12:39 PM
That's very good. It's almost a bit more in the style of Star Wars, but it's still proper good.
#52
Posted 18 August 2016 - 01:52 PM
Started modelling the body.Here's the concept I am going for
http://vignette2.wik...=20160622192641
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#53
Posted 18 August 2016 - 02:14 PM
Body getting the intended look
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#54
Posted 18 August 2016 - 02:49 PM
Body Mesh 80% Done (Knives and Belts to be added)
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#55
Posted 18 August 2016 - 08:27 PM
Just going to leave this here:
Also, when posting a render that includes your reference, play fair and point out you only did the one on the left there.
No fuel left for the pilgrims
#56
Posted 18 August 2016 - 09:01 PM
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#57
Posted 30 August 2016 - 09:34 PM
Arms way too short and hands too small. Otherwise quite good.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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