hi i have tried to restore the repair for peasant & orc laborer
but i have a problem the cursor is invalid if i try to select a building to repair it
Posted 24 July 2016 - 07:19 PM
hi i have tried to restore the repair for peasant & orc laborer
but i have a problem the cursor is invalid if i try to select a building to repair it
He was the first...
Posted 04 August 2016 - 04:07 PM
What does the unit code look like? And have you compared it to BFME 1 code (where it worked if i'm not mistaken?)?
Posted 02 September 2016 - 12:00 AM
this
and this button in the commandset
Posted 03 September 2016 - 08:56 AM
i have the same code thats not work for me :( (the cursor is still invalid)
He was the first...
Posted 04 September 2016 - 08:53 PM
Posted 05 September 2016 - 03:26 PM
i have already do that :(
He was the first...
Posted 04 March 2017 - 02:19 PM
finally i get the cursor to appear with the peasant, but when i select a building to repair the peasant just not move/do nothing
He was the first...
Posted 04 March 2017 - 03:22 PM
Is it a single peasant or is he in a horde? It might be the horde code that could be interfering?
Posted 04 March 2017 - 03:23 PM
it's an horde like bfme1
but also it's strange but i still cant get the cursor working for the laborer
He was the first...
Posted 14 March 2017 - 12:18 PM
Did you place the code in the unit or in the hordes?
Posted 14 March 2017 - 04:32 PM
for the peasant they have the repair special power code in horde and unit, they have dozer and swarm_dozer in kind of for horde and unit and the unit have the worker behaviour
but they still not move to repair the selected damaged building :(
and the cursor is still invalid for orc laborer :(
He was the first...
Posted 22 March 2017 - 05:28 PM
So what does your code look like?
Posted 22 March 2017 - 06:36 PM
for peasant (for laborer it's the same code except i scrap the horde one because laborer it's a single guy)
this in horde and unit
He was the first...
Posted 08 April 2017 - 03:44 PM
Make sure that your horde has this (you mention the unit has an update with the repair) :
Behavior = HordeWorkerAIUpdate ModuleTag_HordeAIUpdateNew AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS MoodAttackCheckRate = 500 MaxCowerTime = 5000 MinCowerTime = 3000 AILuaEventsList = StandardPeasantFunctions AttackPriority = AttackPriority_Infantry SpecialContactPoints = Repair End Behavior = RepairSpecialPower ModuleTag_RepairSPecialPower SpecialPowerTemplate = SpecialRepairStructure End
0 members, 0 guests, 0 anonymous users