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TCP 6667 ISSUES - Viper?


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#1 lidoon

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Posted 03 August 2016 - 02:29 AM

We suffer from a connection issue when using cnc-online. Most China ISPs banned tcp 6667, and in this case, that means we cant use cnc-online without vpn.

We have a large KW conmunity, and we have good players.

Plz help us with this.

 

 



#2 ToxicShock

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Posted 03 August 2016 - 04:57 AM

Hi,

We know about that community and the problem. There are a number of large providers outside China that block that port too. We plan to make an alternate port available for where PCP 6667 is blocked. One of the project team / developers knows that community and has been working on that. I'll link him in here.

The problem, as always is that we're short on coding resources at the moment.

Gamereplays.org staff - Shatabrick admin.


#3 ViperMkVII

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Posted 03 August 2016 - 02:02 PM

Hey lidoon, long time no see :p

We are already working on this, I've done some experiment with RA3, it can use an alternative problem to log in / chat / play games without any problem.

We have already updated C&C:Online client side's code (so it can let the game use another port to log in), but we still need to have some extra work on the server side, it may need more time.


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#4 lidoon

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Posted 03 August 2016 - 04:40 PM

Hey lidoon, long time no see :p

We are already working on this, I've done some experiment with RA3, it can use an alternative problem to log in / chat / play games without any problem.

We have already updated C&C:Online client side's code (so it can let the game use another port to log in), but we still need to have some extra work on the server side, it may need more time.

谢谢这位同胞2333



#5 lidoon

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Posted 03 August 2016 - 04:41 PM

Hi,

We know about that community and the problem. There are a number of large providers outside China that block that port too. We plan to make an alternate port available for where PCP 6667 is blocked. One of the project team / developers knows that community and has been working on that. I'll link him in here.

The problem, as always is that we're short on coding resources at the moment.

thats really a good news. thx 4 that.



#6 goldensoul

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Posted 14 February 2017 - 11:17 AM

Hey lidoon, long time no see :p

We are already working on this, I've done some experiment with RA3, it can use an alternative problem to log in / chat / play games without any problem.

We have already updated C&C:Online client side's code (so it can let the game use another port to log in), but we still need to have some extra work on the server side, it may need more time.

so, darling, can u update the client's code and release it? Now, It's year 2017, In China, lots of player are wait it for 2 years. PLZ help us!!



#7 goldensoul

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Posted 14 February 2017 - 11:18 AM

 

Hi,

We know about that community and the problem. There are a number of large providers outside China that block that port too. We plan to make an alternate port available for where PCP 6667 is blocked. One of the project team / developers knows that community and has been working on that. I'll link him in here.

The problem, as always is that we're short on coding resources at the moment.

thats really a good news. thx 4 that.

 

好像两年过去了,他们还是不打算改掉6667端口的问题。郁闷