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Blocking projectiles aura

aura projectile arrows block arrows block projectiles range shield

Best Answer Rider of Rohan, 17 August 2016 - 11:08 PM

I suggest looking at how the Create a Hero Shield Crush attribute modifier is done since it makes the hero invulnerable to anything arrow related:

ModifierList CreateAHeroShieldCrush_Level1
Category = FORMATION // It's not really a formation, but I don't know what else to call it
Modifier = ARMOR 0% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL
Modifier = INVULNERABLE 0% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL
Modifier = CRUSHER_LEVEL 3
Modifier = CRUSH_DECELERATE 25%
Duration = 10000 // Matches RefreshRate of giving module
FX = FX_CAHShieldCrush
//FX2 = FX_GenericLeadership30
//FX3 = FX_GenericLeadership30
//MultiLevelFX = Yes

End 

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#1 Symonius

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Posted 17 August 2016 - 10:45 PM

I'm trying to make an ability that actives a shield aura that protects some units inside from projectiles (arrows, rocks and so on).

If you played Lotr Conquest or War In the North you should know what i'm Tolkien about, I mean the special power of the loremasters.

 

I don't know if the game allow something similiar.
 

I tried with attributemodifier that affect every kind of projectile with:

SPEED = 0%
DAMAGE_MULT = 0%

 

But it doesn't work...
Then i tried with a FireWeaponUpdate with a weapon that does damage only against projectile with:

 

        Damage        = 1000       
        DamageScalar  = 0% ALL -PROJECTILE

 

Nothing worked.

 

It will be good also if i can increase the armor of the units inside only against PIERCE damage type but with the AttributeModifier I can only increase the entire Armor.

 

I hope someone have an advice for me...

 

Thanks for everyone that will reply.


"All we have to decide is what to mod with the time that is given us"


#2 Rider of Rohan

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Posted 17 August 2016 - 11:08 PM   Best Answer

I suggest looking at how the Create a Hero Shield Crush attribute modifier is done since it makes the hero invulnerable to anything arrow related:

ModifierList CreateAHeroShieldCrush_Level1
Category = FORMATION // It's not really a formation, but I don't know what else to call it
Modifier = ARMOR 0% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL
Modifier = INVULNERABLE 0% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL
Modifier = CRUSHER_LEVEL 3
Modifier = CRUSH_DECELERATE 25%
Duration = 10000 // Matches RefreshRate of giving module
FX = FX_CAHShieldCrush
//FX2 = FX_GenericLeadership30
//FX3 = FX_GenericLeadership30
//MultiLevelFX = Yes

End 


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#3 Symonius

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Posted 18 August 2016 - 08:23 AM

Right! I forgot this skill.
Today I'll try, thanks very much rider.

"All we have to decide is what to mod with the time that is given us"





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