Best Answer knight errant, 20 August 2016 - 08:18 AM
I added this code to the farm.ini in the "ENGINEERING Parameters" and now it works
Behavior = QueueProductionExitUpdate QueueProductionModuleTag UnitCreatePoint = X:0.0 Y:-18.0 Z:0.0 PlacementViewAngle = 0 NaturalRallyPoint = X:0.0 Y:-18.0 Z:0.0 ExitDelay = STANDARD_HORDE_EXIT_DELAY UseReturnToFormation = No End
(I found the coordinates of the "horde exit" with 3ds max8)