You can easily convert a .PSC file into a regular .SEC file by simply deleting 32 bytes
Just open the file with a hex editor and cut those bytes:
Please note that .PSC files could contain multiple .SEC files (e.g. PA.PSC) but I'm pretty sure that the ones from the tutorials only contain a single .SEC.
Actually all .Pxx files (PA2, PAB, PAN, PWA, PGR) are containers for regular Commandos files (AN2, ABI, ANI, WAV, GRL).
Ok i tried this, but still when change to .sec using this method it still doesn't work unfortunately, well at least with TC02 which was the one I was trying.
Also seems the xbox version is more similar to pc in file types than the ps2 version.
Edit: Tried with another, this time TC_B and it worked, thanks for this.
Another strange thing i found is some unused .mis files (in both the xbox and ps2 versions). I tried loading the one called SB_SITUACIONES.MIS into the PC version, and it seems to be some version of the map that matches some of the beta screenshots of C2. Theres also a few more, VEH.mis in RY folder, PT_SITUACIONES.MIS in PT folder, and CZ_SITUACIONES.MIS in CZ folder. All these can work in PC with a slight edit of .mis other than the CZ_SITUACIONES because it gives an error when I try to decode. Here is screenshot of the SB_SITUACIONES.MIS loaded in PC version.
Edited by robb, 08 September 2016 - 04:13 PM.