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[Kane's wrath, ultimate edition, windows 10] Failed connection in lobby


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#1 mnoplbnaikj

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Posted 24 September 2016 - 01:17 PM

I have figured out all previous problems I had on my own, but I cannot seem to fix this one. Every time I create a lobby and someone joins, it says ''attempting connection'' and then, ''connection failed''. I am not sure what causes this, but I believe that it has something to do with the fact that my ip in network settings is 10.0.1.etc iostead of 192.168.etc
 
----- C&C:Online Launcher Start -----
Game: Kane's Wrath
Kane's Wrath Install Path: C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Kanes Wrath\
Started game with: "CNC3EP1.exe "
Caught CREATE_PROCESS_DEBUG_EVENT from Kane's Wrath. Detaching...
Found game.dat process. PID 7004
*** Starting CA public key patching routine ***
ERROR: CA public key differs from expected value. Not patching.
ERROR: CA public key patching routine failed.
 
 
----- C&C:Online Launcher Start -----
Game: Kane's Wrath
Kane's Wrath Install Path: C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Kanes Wrath\
Started game with: "CNC3EP1.exe "
Caught CREATE_PROCESS_DEBUG_EVENT from Kane's Wrath. Detaching...
Found game.dat process. PID 70047860
*** Starting CA public key patching routine ***
CA public key is expected value.
Successfully patched CA public key.
*** Starting hostname hooking routine ***
Injecting DLL into game.dat process...
Result of injection: Code -1073741582
 
 
 
 
Using server nntest.cnc-online.net:30000
Bound to local port 53352
Bound to local alternate port 53353
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 53352 to nntest.cnc-online.net:30000
Received server INIT [968484]
Our public address is 217.121.4.226:44480
Sending client INIT2 [968484] from port 53353 to nntest.cnc-online.net:30000
Received server INIT2 [968484]
Our alternate public address is 217.121.4.226:34690
Sending cient START [968484] from port 53353 to nntest.cnc-online.net:30000
Received server START [968484]
Server extra port is 40000
Sending client PING [968484] from port 53352 to nntest.cnc-online.net:40000
Received server PING(1) [968484]
Received server PING(2) [968484]
Received server PING(3) [968484]
 
===========
  SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Press any key to continue . . .


#2 ToxicShock

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Posted 24 September 2016 - 01:31 PM

I don't think it's that. 10.*.*.* are internal IP addresses, like 192.168.*.*. Provided that the IP addresses used on your network to connect to the internet are 10.*.*.*, that probably isn't the problem.

You should try port forwarding or setting the computer as the DMZ (which is easier unless you have other people playing on the same network). You will have to google you router to find out how to do that. If you are going to port forward, the range you need to forward is UDP ports 8088-65535 (the whole range). You should forward UDP only (not TCP).

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#3 mnoplbnaikj

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Posted 24 September 2016 - 02:21 PM

Forwarding the ports fixed my issue, thanks for the quick response!



#4 mnoplbnaikj

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Posted 24 September 2016 - 07:00 PM

I don't think it's that. 10.*.*.* are internal IP addresses, like 192.168.*.*. Provided that the IP addresses used on your network to connect to the internet are 10.*.*.*, that probably isn't the problem.

You should try port forwarding or setting the computer as the DMZ (which is easier unless you have other people playing on the same network). You will have to google you router to find out how to do that. If you are going to port forward, the range you need to forward is UDP ports 8088-65535 (the whole range). You should forward UDP only (not TCP).

It worked for a few games, but after rebooting I have the same problem again, should I post my logs again?



#5 ViperMkVII

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Posted 25 September 2016 - 11:13 AM

 

I don't think it's that. 10.*.*.* are internal IP addresses, like 192.168.*.*. Provided that the IP addresses used on your network to connect to the internet are 10.*.*.*, that probably isn't the problem.

You should try port forwarding or setting the computer as the DMZ (which is easier unless you have other people playing on the same network). You will have to google you router to find out how to do that. If you are going to port forward, the range you need to forward is UDP ports 8088-65535 (the whole range). You should forward UDP only (not TCP).

It worked for a few games, but after rebooting I have the same problem again, should I post my logs again?

 

After rebooting, your computers' local IP address may be changed, if your port forwarding / DMZ settings are based on IP address, then you need to set then again with new IP address.

You can also try to set a static local IP address, you can google it if you don't know how to do that.


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