I don't see them doing the same thing
There is no difference between 8-Bit Armies, Hordes and Invaders other than the visuals, from what I can tell. Back in my day, base games were (almost?) complete products and their expansions brought a few new things that spiced it all up, not Ctrl-C/Ctrl-V + Find/Replace Skin.
There's no reason, however, why the game would've been more polished at all with a longer development process and the same end goals.
There is reason - those who silently or loudly laugh at everything they've made since the 8-Bit Armies announcement trailer could have bought the game if it had a development time longer than an average B-grade mod.
If they had made the same amount of content in the same time then it would've been exactly what you've got now but 1-2 years later, and just as boring.
But not as expensive.
However, going that route, they most likely wouldn't have had the budget to develop the title at all, which is they made and released smaller products.
This is solely their own problem. As I said, a B-grade mod can have a development cycle this long. Petroglyph supposedly has experience with developing RTS games, yet every single one they made except Star Wars: Empire at War flopped terribly. Universe at War was somehow unappealing to a wider audience (Tiberium Wars and SupCom must have gathered all the attention at the time for their own specialties that UAW lacked), Grey Goo was bland, 8-Bit Armies ended up being downright stupified.
They did try go the F2P route with Victory Command or whatever, but I think that disappeared almost immediately after alpha/beta.
It was apparently too boring for Kickstarter.
Either way they're releasing £15 games for £15 prices, so I really can't see the issue. This is nothing like EA releasing Battlefront 2 for £50 with less than half the content of the orginal game and on top that selling a season pass at launch and charging the equivalent of an 8-bit Armies game for an item of clothing.
These are nominal, non-discount prices on Steam for each 8-Bit X, expressed in Euros:
- 8-Bit Armies (1 faction): €14,99
- 8-Bit Armies - Guardians faction DLC (1 extra faction for previous): free
- 8-Bit Armies - Guardians campaign DLC (requires previous two): €3,99
- 8-Bit Hordes (2 factions, standalone) - €14,99
- 8-Bit Invaders (2 factions, standalone) - €19,99
- Total: €53,96
This is almost the price of a full AAA game at release. So, you can ALMOST, for a difference of less than €7, buy Civilization Fucking VI for the price of the full 8-Bit Armies experience.
The bundle that includes all of that is €38,89. For a difference of just €6,28, you can get Civilization V with all its expansions and individual DLCs.
8-Bit Armies is hardly worth torrenting even, and you claim it's a £15 game? Get real. That price tag used to be reserved for actual budget titles, not testaments to laziness.
Presumably by your way of thinking you also dislike RA1, as that reused a lot of Tib Dawn assets. Or the many Dawn of War expansions for not being entirely new games instead?
No. RA1 was an evolution of TD, not a copypaste. DoW expansions brought new content in the form of factions with different specialties and gameplay, and new missions (the latter not counting Soulstorm...). Vanilla DoW also didn't have just one faction just because the developers were too lazy/desperate to make some more - it had four. FOUR. NOT ONE. And a STORY-DRIVEN campaign, which Petroglyph managed to advertise as a bad thing.
Edited by Plokite_Wolf, 18 December 2016 - 11:00 AM.