Petroglyph should create an all-in-one 8-Bit RTS game
#21
Posted 19 December 2016 - 11:27 AM
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#22
Posted 19 December 2016 - 11:59 AM
I'm not really twisting it, as you keep going back to how "spammy" it is, how it tries too hard to be like other RTS games. Neither of those things really define how much substance it has.
#23
Posted 19 December 2016 - 01:36 PM
Neither of those things really define how much substance it has.
Am I really that hard to understand, or are you just toying with me? It has no substance because it was dictated just by a checklist of things that "make an RTS" (see my analogy with the "FPS" Island Simulator 2016 from earlier), without any attention given to world building, unit mechanics and design, campaign, longevity, any gameplay mechanic other than the very basics, and missing elements were pronounced a feature. It's a soulless husk, and that's an insult to husks.
When EA and Ubisoft do this sort of thing, they get shit from the customers, but when an unrightfully regarded studio does it, it's all fine and dandy? Since when is selling core elements in bits and pieces acceptable in a world where DLC fests are bitched upon? Since when is €15 for barely 20% of a game acceptable?
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#24
Posted 20 December 2016 - 09:32 AM
I understand what you're saying, it's just not relevant to the game's price tag - which is the only thing I'm debating at all. Bad games get big prices all the time. I would also debate that no game should cost more than 30 dollars, but many of them do; yet I don't contest the price of each individual title in existance when it happens. It's, unfortunately, culturally acceptable for a big-name company to price a flagship game at 50-60 bucks, but at least you'll get 50-60 hours out of this one if you enjoy RTS puzzles.
#25
Posted 20 December 2016 - 12:41 PM
Define "RTS puzzles", I'm pretty sure nobody ever used that term.but at least you'll get 50-60 hours out of this one if you enjoy RTS puzzles.
Also explain how you can get 50-60 hours out of it. Games like The Elder Scrolls and The Witcher are that long - 8-Bit X can't possibly be, even if you include skirmishes (you play one match, you've played them all).
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#26
Posted 20 December 2016 - 12:53 PM
An RTS puzzle is setting a player in a preconceived situation and designing it to be solved in specific ways. Lots of RTS games have campaign missions like that. Again, not that it's relevant to the price.
And you get 50-60 hours by playing the game. Lots of missions will take you multiple tries, so I'm sure it could provide well over 60 hours if you intend to beat all the missions and perfect them. I can see how that might be difficult to comprehend if you have zero interest in playing a single minute of the game.
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