Before I start let me just say I did run a search AND browsed through the first 125 pages of the forum so if this has already been asked then I'm truely sorry.
One of the things I loved doing in bfme1 was "landscaping" during a level by using elven wood (or taint if I was evil) to build up a nice continuous forest from my base eventually stretching across the map. Quickly I noticed I couldn't do this in bfme2 since the entire effect of both spells vanishes over a set time. I've already gotten both spells to last forever and function the same as they did in bfme1, but they don't look the same. In the bfme1 you could overlap multiple elven woods (or taints) for a perfectly blended larger affected area. In bfme2 both spells seem to have a border which erases the effect of a previous spell around the outline of a freshly placed elven wood (or taint). Is there any way to make them look like they did in bfme1? I don't know if this is a coding issue or if EA altered the textures for the second game. I've looked through the bfme2 files and inis extensively and cannot figure out how to change this. If it's something I can change in the ini, where would I find it? If it's the actual texture, can I just import the texture from bfme1?