I understand that it is necessary to bind the skeleton of faramir to the ranger skin for this to work, but what comes after binding the skeleton step? What to do with the newly made w3d files? (Fairly new to modelling and the 3d aspect of modding) How to add the w3d to the game so that it can used after editting the necessary INI files via final big. Finally, do i just edit commands and commandset, hordes,and units in INI?
1 reply to this topic
#1
Posted 24 October 2016 - 04:26 AM
#2
Posted 16 November 2016 - 10:41 AM
You export the file to a w3d, make sure you selected the skeleton file when exporting as a hierarchical (or something like that) model.
Then you need to create an asset.dat, I advise looking on the3rdage.net for tutorials on this...
Ridder Geel
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