Best Answer Chriso87, 23 February 2020 - 10:44 AM
EDIT: I solved it! As soon as I wrote unofficial 2.02, I knew what was the Problem.
I only edited the autoresolvebody in Vanilla-File and NOT in the Version 7.0.0 (where the last entry of the autoresolvebody is located). Made the change ind the unofficial-autoresolvebody (LeaveInArmySummary) and BOOM, it worked just well.
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I'm using rotwk unoffical 2.02 (8.2.0) and made the changes only in the "ini.big".
Maybe some other helpful info:
I want to have two CAH Armies. One for Elves, one for Dwarven. A buddy in me playing WOTR together.
Here is what I did:
Livingworlddefaultunits Elven: SpawnArmy ScriptingName = HeroArmy5 SpawnForTemplates = PlayerElves HeroTemplateName = CreateAHero PlayerArmy = Elven_CreateAHeroArmy Icon = ElfArmyIcon Banner = BannerElves End Dwarven: SpawnArmy ScriptingName = HeroArmy5 SpawnForTemplates = PlayerDwarves HeroTemplateName = CreateAHero PlayerArmy = Dwarven_CreateAHeroArmy Icon = DwarfArmyIcon Banner = BannerDwarves End
LivingWolrdbuildings Elven: ArmyToSpawn PlayerArmy = Elven_CreateAHeroArmy Icon = ElfArmyIcon IconSize = Small PalantirMovie = Palantir_150 BuildTime = 1 ; 3 ConstructButtonImage = CPYoungWizardAlpha // TEMP ConstructButtonTitle = CONTROLBAR:LW_Hero_CreateAHero ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_CreateAHero End End Dwarven: ArmyToSpawn PlayerArmy = Dwarven_CreateAHeroArmy Icon = DwarfArmyIcon IconSize = Small PalantirMovie = Palantir_150 BuildTime = 1 ; 3 ConstructButtonImage = CPYoungWizardAlpha // TEMP ConstructButtonTitle = CONTROLBAR:LW_Hero_CreateAHero ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_CreateAHero End
Livingworldstartingunits Elven: LivingWorldPlayerArmy Name = Elven_CreateAHeroArmy DisplayNameTag = LWA:ElvesHeroArmy ArmyEntry ThingTemplate = CreateAHero Quantity = 1 End End Dwarven: LivingWorldPlayerArmy Name = CreateAHeroArmy DisplayNameTag = LWA:DwarvesHeroArmy ArmyEntry ThingTemplate = CreateAHero Quantity = 1 End End
livingworldautoresolvebody ;----------- Create-A-Hero ----------- AutoResolveBody AutoResolve_CreateAHeroBody HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL1_HP Level:1 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL2_HP Level:2 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL3_HP Level:3 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL4_HP Level:4 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL5_HP Level:5 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL6_HP Level:6 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL7_HP Level:7 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL8_HP Level:8 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL9_HP Level:9 HitpointsAtLevel = Hitpoints:CREATEAHERO_LVL10_HP Level:10 LeaveInArmySummary = Yes End
(If just added the LeaveInArmySummary = Yes to the existing entry!)
Livingworldbuildableunits Elven: LivingWorldPlayerArmy Name = Elven_CreateAHeroArmy DisplayNameTag = LWA:Elves ArmyEntry ThingTemplate = CreateAHero Quantity = 1 End End Dwarven: LivingWorldPlayerArmy Name = Dwarven_CreateAHeroArmy DisplayNameTag = LWA:Dwarves ArmyEntry ThingTemplate = CreateAHero Quantity = 1 End EndGo to the full post