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Invisible power

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#1 Slava Shadrinov

Slava Shadrinov
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Posted 06 December 2016 - 08:46 PM

Any know how to add invisibility to units?

​I know only this:

Behavior = InvisibilityUpdate ModuleTag_StealthForEscape
InvisibilityNugget
InvisibilityType = CAMOUFLAGE
ForbiddenConditions = FIRING_ANY
BecomeStealthedFX       = FX_ElvenCloakOn
ExitStealthFX           = FX_ElvenCloakOff
DetectionRange = 120
HintDetectableConditions    = IS_FIRING_WEAPON
End
StartsActive = Yes
UpdatePeriod = 2000
End

but another way, may be parameter?
 


#2 JUS_SAURON

JUS_SAURON

    El Shaddai

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Posted 27 December 2016 - 05:31 PM

whats wrong with this method ?

here is camo by upgrade given

 
;//Blessed Mist improvement
Behavior = InvisibilityUpdate ModuleTag_BroadcastCamouflage
InvisibilityNugget
InvisibilityType = CAMOUFLAGE
DetectionRange = 50
End
UpdatePeriod = 1000
Broadcast = Yes
BroadcastRange = 300
BroadcastObjectFilter = NONE +SpookyGhost ALLIES 
StartsActive = Yes
RequiredUpgrades = Upgrade_NecroStatueStealth  ; Upgrade_ElvenFortressBlessedMist
End
 
 
elven blessed mist , wormtoungue , thraduil , mirkwood archers , frodo using ring 
are all ways to give stealth or camouflage 





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