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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#421 Flandre

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Posted 08 February 2017 - 01:44 AM

Yeah, the Soviets began to use Psychic Beacons to defeat the impossible American Forces to prevent them from going to go to a long-period of "war of attrition"

 

Also I wanna know why the Europeans lost still badly even they manage to keep the Russians delayed, as stated in the Cooperative Missions.


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#422 Handepsilon

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Posted 08 February 2017 - 02:39 AM

It's like what they say. If they won't join you, beat them.... or was it...?

 

The notes in Recharger is suspicious though, it's not going to be surprising if it turned out Yuri 'ordered' Romanov to nuke Chicago, especially after what we see in Firewalking


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#423 Flandre

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Posted 08 February 2017 - 08:53 AM

It's like what they say. If they won't join you, beat them.... or was it...?

 

The notes in Recharger is suspicious though, it's not going to be surprising if it turned out Yuri 'ordered' Romanov to nuke Chicago, especially after what we see in Firewalking

 

Good possibility. But wasn't Yuri too busy doing his own plans in helping the Scorpion Cell?

 

Anyways I notice that events that occurred on Epsilon mission 1 and 2 had a big gap, since the soviets focused on roasting the USA before it.


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#424 CLAlstar

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Posted 08 February 2017 - 09:27 AM

In other words, it appears that the victor of Beautiful Mind Xanatos Gambit is not only Russia (by elliminating big chunk of Allied forces) byt Yuri aswell, by allowing him to seize that terrain even in time of war.



#425 Handepsilon

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Posted 08 February 2017 - 11:28 AM

 

It's like what they say. If they won't join you, beat them.... or was it...?

 

The notes in Recharger is suspicious though, it's not going to be surprising if it turned out Yuri 'ordered' Romanov to nuke Chicago, especially after what we see in Firewalking

 

Good possibility. But wasn't Yuri too busy doing his own plans in helping the Scorpion Cell?

 

Anyways I notice that events that occurred on Epsilon mission 1 and 2 had a big gap, since the soviets focused on roasting the USA before it.

 

 

Well the Proselyte is. Yuri, probably not so much

 

And by the way, to add more suspicion, there's a driller containing desolators at the end of Beautiful Mind. Since Yuri also made use of desolator during that time as well as the Driller being a 'prototype' of sorts in 3.0, that can only lead to one thing


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#426 Flandre

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Posted 09 February 2017 - 12:21 AM

I suppose so. Yuri did plan to weaken the American and Soviet power in the US before sacking them both.


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#427 jackomatt

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Posted 09 February 2017 - 02:21 PM

As per said in the below screenshot, one may break through without tanya swimming in that chunk of water, resulting nothing triggered. This bug won't alter later game play except one have to scout the area by oneself unless one let tanya get into the water, which looks awkward. (probably to test the water temperature lol)


The bug is quite easy to fix, either move the trigger a bit south-eastwards, or replace that line of sand bags with concrete walls.

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This screenshot is taken under Normal difficulty, but the bug itself is still valid in Mental version. (I didn't beat the later part of the level though)


Edited by jackomatt, 09 February 2017 - 02:22 PM.


#428 CLAlstar

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Posted 09 February 2017 - 03:48 PM

That area was supposed to not be breakable anyway. Speeder already mentioned that sandbags there will be replaced with concentre walls.



#429 jackomatt

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Posted 10 February 2017 - 02:07 AM

 

That area was supposed to not be breakable anyway. Speeder already mentioned that sandbags there will be replaced with concentre walls.

 

Really? Well I guess that's something listed in this 23-page thread. I don't feel like reading them all, though I did read through all those bug reports.

#430 Handepsilon

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Posted 10 February 2017 - 03:23 AM

I've also never heard of that one...

 

And speaking of Siegfried

 

Spoiler

 


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#431 Sizyfos31

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Posted 17 February 2017 - 05:35 PM

In Allied 4th mission Heaven and Hell

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any logical reason why the building is where it is?


This is what I see when anyone misspell Fury Drone as Furry Drone

 

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#432 Speeder

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Posted 17 February 2017 - 06:06 PM

Yes, it's so that the Stormchild that scouts the area doesn't die.


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#433 Sizyfos31

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Posted 17 February 2017 - 06:14 PM

Oh, alright, sounds fair. I even noticed a pack of other Stormchildren that fly around scouting for my forces. Maybe hiding the runway a bit more would prevent others from wondering the same questions when they find it later? God I sound so demanding right now with such trivial requests


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#434 Damfoos

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Posted 18 February 2017 - 09:24 PM

The post-briefing of Soviet mission Archetype is titled "Yuri's Message:" instead of usual "Battlefield Report:". Is it a bug or things aren't as easy as they seem to be?

#435 Speeder

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Posted 19 February 2017 - 07:44 AM

It's an error.


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#436 Scud

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Posted 20 February 2017 - 03:39 PM

Hey Speeder I think I've found another bug in "Firewalking" my Buratinos don't shot enemies units on their own in this mission, but they do it fine on the mission before (Exits to exist).


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#437 Flandre

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Posted 21 February 2017 - 08:03 AM

Oh yeah, is the Battlefield Report of Firewalking seem to be the same from the Allies' Act I, Beautiful Mind?


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#438 Solais

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Posted 21 February 2017 - 08:32 AM

Yes, that will be fixed in the next patch.



#439 doctormedic

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Posted 21 February 2017 - 04:23 PM

Is it me or do the warhawks in shipwrecked harass your chrono miners more often than 3.0?And the tech sam site seems to be removed so i you must not forget to defend against them while defending your base from the airdrop spam.



#440 Handepsilon

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Posted 21 February 2017 - 04:26 PM

Not in my experience. Shipwrecked is just a walk in the park, and missile bunker exists on Easy. Not sure about other difficulty

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