Jump to content


Photo

MO 3.3 // Campaign, Cooperative & Challenge Discussion


  • Please log in to reply
2298 replies to this topic

#1621 Tathmesh

Tathmesh

    title available

  • Members
  • 326 posts
  • Location:In the eye of the storm
  •  Degenerate Haihead Main

Posted 24 March 2018 - 05:09 AM

So if VOLKNET is the player character. Does this means Uragan is also the player character or are they separate personalities...

#1622 Flandre

Flandre

    Saury Hunter

  • Members
  • 311 posts
  • Location:Scarlet Devil Mansion
  •  Defense Order

Posted 24 March 2018 - 05:17 AM

Done with Obsidian Sands and like most who done it saw that Jackal Racer. But there is something I saw when I manage to hover my mouse on the unit before it moves out of the map.

 

Spoiler


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#1623 DrZiztah

DrZiztah
  • Members
  • 27 posts
  • Location:Where summers are short and occasionally snowy.

Posted 24 March 2018 - 08:22 AM

Done with Obsidian Sands and like most who done it saw that Jackal Racer. But there is something I saw when I manage to hover my mouse on the unit before it moves out of the map.

 

Spoiler

Probably Malver.


Mostly in it for the lore. Although, I do enjoy basebuilding as well.


#1624 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom (formerly Wikia)
  •  Mental Omega Wiki Administrator & Contributor

Posted 24 March 2018 - 10:56 AM

So if VOLKNET is the player character. Does this means Uragan is also the player character or are they separate personalities...

More of an extension of player character, that is if VOLKNET remains as the player character outside of Foehn Origins.


hT8PHUN.gif


#1625 SPCell

SPCell
  • Members
  • 116 posts
  • Location:Russia

Posted 24 March 2018 - 11:20 AM

Reptoir can't be just Epsilon+mind-controlled Allies and Soviets at least because in that unit showcase video line about Reptoir data appeared after the line about Epsilon and Foehn data. I can totally see Reptoir as some kind of a rogue tech faction like Forsaken and GloboTech in TI.


Edited by SPCell, 24 March 2018 - 11:28 AM.


#1626 umbracatervae

umbracatervae

    Might Makes Right

  • Members
  • 129 posts
  • Location:West Java

Posted 24 March 2018 - 11:22 AM

Probably, but something similar to CABAL is also possible.


8gxY9XM.jpg


#1627 need my speed

need my speed

    For Soviet people!

  • Hosted
  • 1,290 posts
  • Location:European Union (Magna Batavia)

Posted 25 March 2018 - 02:45 PM

Crossposting from the bugs topic because this actually veers into mission discussion instead of bug reporting:

 

Playing 'Heaven or Hell', I can order a unit to move into this automobile - and then I lose control of this unit forever.

 

STKLSG.png

 

Also, it's maybe a bit silly that the Allied base in the south-east corner is considered to be an enemy base until I capture the Port Authority building. Shouldn't it revert to my control when Tanya reaches it?

The Stormchildren blowing up targets that were already destroyed was also a bit silly.

Should the Typhoon Submarines be present during the entire mission, I wonder? They only spawn after capturing the Port Authority building, but that might be odd?

I really didn't need SEALs to deal with them, though; Tanya works perfectly fine.

And why couldn't my Engineers capture the Coal Plants?


Edited by need my speed, 25 March 2018 - 02:46 PM.

Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
There is no wealth like knowledge, no poverty like ignorance.

#1628 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,992 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 25 March 2018 - 03:47 PM

That's quite normal, you should never enter civilian units like that, they're not under your control.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#1629 TheWankBank

TheWankBank
  • Members
  • 236 posts
  •  What am I doing here?

Posted 25 March 2018 - 03:53 PM

its okay, we forgive act 1 mistakes, it's only a tutorial.


iy2vXkp.png

Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#1630 need my speed

need my speed

    For Soviet people!

  • Hosted
  • 1,290 posts
  • Location:European Union (Magna Batavia)

Posted 25 March 2018 - 05:04 PM

its okay, we forgive act 1 mistakes, it's only a tutorial.

Praise the save functionality. :p


Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
There is no wealth like knowledge, no poverty like ignorance.

#1631 RedFox34

RedFox34
  • Members
  • 38 posts
  • Location:Seattle

Posted 25 March 2018 - 05:19 PM

Is it just me, or is the Russian navy in Stormbringer overwhelmingly large?  I mean, I was churning out Destroyers all through the first phase, but I was only able to survive by supplementing with Rocketeers, and it was extremely close.   I couldn't even get a Naval Yard up in the 2nd phase because it would get swarmed with subs.



#1632 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 25 March 2018 - 07:25 PM

The Allied navieswere large too, as was seen in Death From Above and Relentless.

Essentially, don't expect to own large navies as a player :3


Edited by lovalmidas, 25 March 2018 - 07:25 PM.

30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#1633 TrollWarlord

TrollWarlord
  • Members
  • 33 posts

Posted 26 March 2018 - 01:08 AM

If Reptoirs is indeed the fifth playable faction, It's safe to say that they are the Horde type of faction trope-wise. Their playstyle would be similar to the Zergs of Stracraft or Tyranids of W40k, employing swarm tactics (even larger than the Epsilon's infantry spam) to overwhelm their opponents.



#1634 Flandre

Flandre

    Saury Hunter

  • Members
  • 311 posts
  • Location:Scarlet Devil Mansion
  •  Defense Order

Posted 26 March 2018 - 02:56 AM

Do we really need a "5th" faction? :thinking:


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#1635 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 26 March 2018 - 04:18 AM

Hint : We don't


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1636 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 26 March 2018 - 08:04 AM

But Conscripts are swarm units already :thinking:

And they are built with a maximal training speed possible for infantry already, so how would you make an even cheaper infantry?



#1637 Plasma_Wolf

Plasma_Wolf
  • Members
  • 49 posts

Posted 26 March 2018 - 10:40 AM

I just started A08: Wrong Side and right at the start there is a conscript on the bridge. My SEALs outright refuse to attack it. When I give an attack order they swim for the closest shore which is protected by two tesla coils.

 

I looked in the playthrough on youtube and there the SEALs do attack the conscript, but mine are simply not doing that.



#1638 Ravenholme

Ravenholme
  • Members
  • 11 posts

Posted 26 March 2018 - 12:15 PM

I just started A08: Wrong Side and right at the start there is a conscript on the bridge. My SEALs outright refuse to attack it. When I give an attack order they swim for the closest shore which is protected by two tesla coils.

 

I looked in the playthrough on youtube and there the SEALs do attack the conscript, but mine are simply not doing that.

 

I think SEALs have been balanced since then and are incapable of attacking that conscript, you just have to swim past him and bait the subs out of his range.. usually best to destroy them after clearing the beach as a result.



#1639 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 26 March 2018 - 02:06 PM

 

I just started A08: Wrong Side and right at the start there is a conscript on the bridge. My SEALs outright refuse to attack it. When I give an attack order they swim for the closest shore which is protected by two tesla coils.

 

I looked in the playthrough on youtube and there the SEALs do attack the conscript, but mine are simply not doing that.

 

I think SEALs have been balanced since then and are incapable of attacking that conscript, you just have to swim past him and bait the subs out of his range.. usually best to destroy them after clearing the beach as a result.

 

How about we take away the conscript and two subs, only one leaving one. Maybe on easy........



#1640 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 26 March 2018 - 04:15 PM

Huh, apparently Insomnia will be "revised" in the next patch.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users