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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#1861 ahmed.osama

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Posted 12 July 2018 - 06:56 AM

can anyone tell me how many easter eggs are in all the mission


and in mashinhead why there is a rainforcement pad in the second part where u have to control libra 



#1862 LordDesolator777

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Posted 12 July 2018 - 07:25 AM

I'm currently in the process of making a series of maps based on what I think this world would look like at different stages. One prior to WWII, one prior to WWIII, one prior to the MO War, and one the current status of the MO War. The maps themselves are done, but I'm still in the process of writing descriptions for them. I'm trying to stick as close as I can to the info given in-game, but that info is not very specific. I'm fine with that, because then everyone can have different views on how they think the world would look.



#1863 PACER

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Posted 16 July 2018 - 04:04 PM

Foehn Origins 'Kill the Messenger'

 

Some 30 Nuwas can flip the Ironwing and make Yunru very upset.


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#1864 Handepsilon

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Posted 17 July 2018 - 11:33 AM

I wonder what kind of commander who had nothing better to do than ordering a whole battalion of Nuwas to shot next to the Ironwing....


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#1865 BotRot

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Posted 17 July 2018 - 12:21 PM

I wonder what kind of commander who had nothing better to do than ordering a whole battalion of Nuwas to shot next to the Ironwing....

The same robot "commander" that was programmed to babysit a 19 year old. The same 19 year old that created them.


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#1866 PACER

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Posted 17 July 2018 - 03:46 PM

I wonder what kind of commander who had nothing better to do than ordering a whole battalion of Nuwas to shot next to the Ironwing....

 

Some 19-year-old who refuses to retreat 10 minutes earlier just because Zubr smells :D 


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1867 Tathmesh

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Posted 20 July 2018 - 12:09 AM

I wonder what kind of commander who had nothing better to do than ordering a whole battalion of Nuwas to shot next to the Ironwing....

Some 19-year-old who refuses to retreat 10 minutes earlier just because Zubr smells :D
VOLKNET: Young lady you will get in that Zubr!

Yunru: You're not my dad!

Edited by Tathmesh, 20 July 2018 - 12:10 AM.


#1868 Terminal Velocity

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Posted 24 July 2018 - 08:07 PM

E13-The Conqueror.

Is AI supposed to use the Terror Drop ability? I mean, considering the stealth nature of the first part of a mission.

Spoiler


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#1869 Speeder

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Posted 24 July 2018 - 08:26 PM

It's not, it's an oversight.


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#1870 0Weber0

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Posted 24 July 2018 - 09:18 PM

From what I remember in one of the Foehn Revolt's release teaser, "Destroy Babel" and "Take Mental Omega Device" were flashed. I'm certain that they need to destroy the Babel that probably protects the MO Device, but why they would capture it? Are they trying to disable it or capture it for themselves?

I'd say it's a controlled shutdown, perhaps blowing up such a massive source of psychic energy could have some unfortunate side effects (psychic dominator has the power of leveling bases after all).



#1871 iatmapotcmst

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Posted 22 August 2018 - 06:40 PM

I'm sure this question has been asked before and there is a good chance I will discover the answer before I hear back on here, but are the coop mission coop with an AI or can they be played with a friend who is on another computer? Thanks in advance



#1872 Speeder

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Posted 22 August 2018 - 07:20 PM

Co-op missions are exclusively designed for playing with a human ally.


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#1873 iatmapotcmst

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Posted 22 August 2018 - 07:25 PM

Co-op missions are exclusively designed for playing with a human ally.

 

FANTASTIC!! Thanks



#1874 Solais

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Posted 23 August 2018 - 01:11 PM

Btw, campaign page was updated, new CO and Foehn Origins missions are included.

 

Also, this:

 



#1875 Revan0123

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Posted 24 August 2018 - 04:39 PM

*Gasp* Speeder posted a mission, 3.3.4 is imminent!

 

*Waits for the next week* :p



#1876 Jinbao

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Posted 30 August 2018 - 06:00 AM

I was playing zero signal, but for some reason the mission won’t end. I captured all the radar domes and destroyed all the soviets, but nothing happens and the game just goes on.

#1877 BotRot

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Posted 30 August 2018 - 06:25 AM

Maybe you forgot to destroy the Nuke Silo?

hT8PHUN.gif


#1878 Speeder

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Posted 30 August 2018 - 06:51 AM

Spies?


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#1879 Jinbao

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Posted 30 August 2018 - 08:11 AM

I’ve sent dogs all over the map, still nothing

#1880 JustJoking

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Posted 30 August 2018 - 02:30 PM

Yeah, the same in Happy Birthday. The enemy sold out and sent everything to my base, killed them all, and the mission wouldn't end. Same in Ghost Hunt, same in Memory Dealer

 

 

This is one of the major issues with the campaign of this mod. The maps are huge and detailed, so it's really hard to spot a lost enemy, considering that lost enemy has to die to complete the mission. How tf do you even spot a ghost miner? If you destroy the ore refinery, then he just doesn't move anymore.

 

Even if the reason for killing everything is story related, sometimes it doesn't make sense.

For example in Happy Birthday, why do we even have to destroy the whole allied presence over there. The main objective is to kill the president. It's true we have to storm the base to get him to evacuate, but once Morales kills him, and gets to the choppa, it should be mission accomplished. Done.






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