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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#1881 Handepsilon

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Posted 31 August 2018 - 09:27 AM

Ghost Hunt also has this quirk : If you capture the Psychic Beacon, you also have to destroy/sell it so the mission ends.

 

I'm not sure if this has been fixed since then, but if not.... THIS NEEDS TO


Edited by Handepsilon, 31 August 2018 - 09:27 AM.

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#1882 Flandre

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Posted 02 September 2018 - 03:36 AM

the newest Soviet Covert Operation turn into a full-scale invasion is something not-ordinary.

 

and jokes about barrels in enemy bases as usual.


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#1883 PACER

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Posted 02 September 2018 - 04:00 AM

the newest Soviet Covert Operation turn into a full-scale invasion is something not-ordinary.

 

and jokes about barrels in enemy bases as usual.

 

Covert as Obstinate... This series definitely deserves a new name


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
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#1884 PACER

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Posted 02 September 2018 - 04:16 AM

Contagion Challenge is too easy even on Hard. It's more like irritating than challenging.

Here are a few suggestions, please don't apply all or it'll become NPND.

+ Bloatick Tunnels all around the map, which starts producing Ticks after a while.

+ Cast permanent Malver suppression on the entire map, perhaps by a garrisoned building in the center replacing the Reinforcement Pad.

+ Let clouds deal more damage against vehicles and structures, just like fires in Moltencore.

+ Let Splatters lob BLOATICKS instead lol.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1885 PACER

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Posted 02 September 2018 - 04:17 AM

Fullmetal: enemy Basilisk reinforcements are too stupid to actually become a threat. Please make them target nearest building instead of some specific building in the script.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1886 Solais

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Posted 02 September 2018 - 07:40 AM

Covert Ops just like the new missions in the expansion of the very first C&C game. :V



#1887 Damfoos

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Posted 02 September 2018 - 12:18 PM

Call them SpecOps and the problem is solved

#1888 BotRot

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Posted 02 September 2018 - 01:26 PM

Or we could keep the title, because this is Mental Omega we're talking about, and a full-invasion force as the real stealth mission for the Soviets is absolutely mental.


hT8PHUN.gif


#1889 Solais

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Posted 02 September 2018 - 04:30 PM

Full invasion as a covert operation is completely normal for Soviets. Actual stealth missions for them is called "an afternoon stroll".



#1890 PACER

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Posted 03 September 2018 - 03:19 PM

Full invasion as a covert operation is completely normal for Soviets. Actual stealth missions for them is called "an afternoon stroll".

 

O afternoon dogwalking on Champ de Mars.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1891 LordDesolator777

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Posted 03 September 2018 - 03:47 PM

I think it would be cool if the Europeans were able to build this bad boy for use in the European theatre:

ks4zzcr.pngI can imagine a mini-campaign where Allied rebels in Europe have to assemble this, and transport it to the front lines for front-line usage. 



#1892 Houseplant

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Posted 06 September 2018 - 12:13 PM

Suggestion: A Soviet underwater mission.

 

The mission could revolve around an underwater assault and evacuate type scenario. There could be an underwater base where you clear your way to and try to rescue someone and/or obtain intel.

 

See this fan made mission:

 



#1893 StolenTech

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Posted 06 September 2018 - 02:41 PM

we haven't had a soviet naval mission in Act 2 have we ? and yet to get to use Akulas either.



#1894 JackoDerp

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Posted 06 September 2018 - 02:41 PM

I mean we had the first phase of Power Hunger at least


Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#1895 Solais

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Posted 06 September 2018 - 06:51 PM

Oh man, I love the idea of that mission! This is exactly what I meant by using lighting and already existing graphics to make interesting maps, like underground or interior missions. Never thought about an underwater mission like this, wow. Reminds me of that old underwater RTS game, Submarine Titans!



#1896 Handepsilon

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Posted 09 September 2018 - 03:34 AM

We got to use Akula in Power Hunger. That's it

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#1897 Houseplant

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Posted 10 September 2018 - 10:42 AM

Maybe add a new music track that plays by default that reflects the dark aquatic depths of this special mission.

#1898 Handepsilon

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Posted 10 September 2018 - 01:44 PM

Klepacki's track in Unthinkable is dark enough, actually

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#1899 Houseplant

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Posted 10 September 2018 - 03:18 PM

Klepacki's track in Unthinkable is dark enough, actually

 

Not a 'dark' tone in the generic sense, but more how the music relates to the underwater scenario. The sub-level of the ocean is literally dark. I mean something like the first track in the above video, something that captures the immensity of the underwater seaworld and how treacherous it can be. Maybe partially orchestral.

 

Edit*


Edited by Houseplant, 11 September 2018 - 09:45 AM.


#1900 Petya

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Posted 17 September 2018 - 09:34 AM

Suggestion: A Soviet underwater mission.

 

The mission could revolve around an underwater assault and evacuate type scenario. There could be an underwater base where you clear your way to and try to rescue someone and/or obtain intel.

 

See this fan made mission:

 

The mission is nicely done, but it looks really tedious. The idea is unique and has been discussed already, but it's among the "too much effort for little effect" dossier, as it would require to 'overhaul' most of the settings in favour of one mission. It's not impossible, but such mission requires the designer to make everything behave differently. Unless someone makes one really good, which of course after further work, would pass as a Covert Op, such doesn't have big possibility of happening at the moment.






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