challenge Idea :
name : NATURE'S WRATH
concept : a huge map that is divided to different atmospheres and climates (I don't know if that is possible in the game's engine)
have a giant forest with a lot of tanks that has the mirage tank trait so you can have borillos, tesla tanks and anything trolly that needs close range to be effective then have it blend in with the forest and some thors moving around too, and at the end of it would be a Euro alliance base (set in winter area)
you can also have alanqa skystations roaming around a desolate area using their hurricane ability ALL the time. or maybe have unkillable hurricanes that move around without the need for alanqas, just like an avoidable obstacle always annoying the players and stopping their reinforcements all the while there are also duplicants roaming around and they keep respawning too, then there would be a field under a meteor shower, but the meteors are pinpointed like a quetzal's drone (or maybe have a shadow ?) before they fall so they can be avoided, at the end would be a Coronian base (set in moon area)
the third area would be a desert with a lot of heat in it, things burning around as you walk, even your own men's blood boil as they move through the desert, then you find an oasis with some trees and grass, while you rush towards it with disbelief the heat strikes you before you try to reach it one more time and the fury drones ignite your men, but for whoever survived it's even worse... for it will rain fire and oil will boil from underneath them exploding and burning them alive to ashes, and the locals aren't hospital either, they disguise themselves as your troops and sneak in between them to put them on fire 1 by 1 while they won't feel it untill it is too late to react and setting everyone else around them aswell.
last but not least is the polluted gas humans produced coming back at them, turning them into monsters or destroying their bodies entirely covering an entire field making it hard to breathe, and the bloaticks are endlessly marching towards them, while spooks and brutes that feed (heal) of the polluted gas protect them, then there are clouds raining destruction beneath them ( A LOT of basilisks) at the end there would be an HQ base (set in an area that would look like intoxicated)
And Nature doesn't just fend off the oppressors, it will also attack them with :
1- lighting strike : it would be like an Ion cannon from Tiberium sun but with lightning
2- wind vaccum : it will affect all tanks and air units in an area (like a zorbfloater) and pull them towards each other, the more it grabs the more it deals damage untill it fades or crushes all the units it grabbed
3- rain of destruction : a rain of basilisk shots (what are those things ? I actually just realized I don't know)
4- genetic mutator : the old genetic mutator from vanilla YR