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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#901 Handepsilon

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Posted 27 April 2017 - 03:13 AM

No, only once. They're all elite even on Easy though

 

Yet some well-placed adepts can easily turn the tides and make reinforcements out of them


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#902 Damfoos

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Posted 27 April 2017 - 05:20 AM

Yep. It is easier now in 3.3, because you get an MCV and can build cloning vats. Just flood the southern entrance with Adepts, drop a few Rhinos on the cliffs and prepare a horde of Archers (which you can obtain by capturing the Tech Airfield and sending the paradropped Archers into Field Bureau) or Flak troopers to handle Kirovs. I'm not sure if that army is supposed to be game ender, but it certainly isn't if you are prepared.

Edited by Damfoos, 27 April 2017 - 05:21 AM.


#903 X1Destroy

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Posted 27 April 2017 - 06:05 AM

Wait, you guys meant after the timer passed it just spawn an army to attack you?

I thought it would be game over instead, so I tried to finish it as fast as possible.


Edited by X1Destroy, 27 April 2017 - 06:05 AM.

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#904 Handepsilon

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Posted 27 April 2017 - 11:17 AM

Wait, you guys meant after the timer passed it just spawn an army to attack you?

I thought it would be game over instead, so I tried to finish it as fast as possible.

 

Yeah, I guess at this point Yuri doesn't care whether the Russia as a whole would find out about PsiCorps' motives, so it's just sending you a seemingly too powerful army to handle. But Adepts really cheese stuff out.


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#905 flack

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Posted 27 April 2017 - 12:00 PM

I see, that's good because I don't really like timed missions. The joy for me atleast in these missions is building a massive army and overwhelming them with superior numbers.

#906 Kirov_Fury

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Posted 30 April 2017 - 09:13 AM

I spotted two separate glithces on Noise Severe.
1. When drakuvs start to move, it is possible to choke their exit in the narrow path just before the passage to the derelict battle tortoise. Following that, It becomes really easy to destroy waiting enemies through the valley using Volkov, Chitzkoi and two or three tesla cruisers.

This makes the episode a lot more easy however I believe that it is not the intended way by the devs :D

2. After you block the movement of main forces as explained, you can prevent the crazy ivan from destroying the bridge using ONLY Volkov.

#907 Solais

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Posted 30 April 2017 - 10:08 AM

1. Better not fix this, I'd call it tactics instead of a glitch. It's really damn useful feature. :V



#908 Handepsilon

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Posted 02 May 2017 - 03:19 AM

1. When drakuvs start to move, it is possible to choke their exit in the narrow path just before the passage to the derelict battle tortoise. Following that, It becomes really easy to destroy waiting enemies through the valley using Volkov, Chitzkoi and two or three tesla cruisers.

 

Don't fix this plz, this is exactly how I beat it cuz that ultra ivan is unavoidable etc. etc. :D

 

Also, you can do this in many spots easily... just alt click the drakuvs with tanks, and you got it slowed down, if not blocked completely

 

2. After you block the movement of main forces as explained, you can prevent the crazy ivan from destroying the bridge using ONLY Volkov.

 

As said before, ivan is invincible here, though the stun might glitch him out and all. It's amusing how the Drakuv convoy still decides to take a longer path lol


Edited by Handepsilon, 02 May 2017 - 03:22 AM.

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#909 Kirov_Fury

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Posted 14 May 2017 - 12:37 PM

Ok, regarding the Allied Campaign;
1. Hysteria
2. Insomnia
3. Paranoia
4. Hamartia
Does anyone think there is a connection between these 4 late campaign missions ? I know that in tragedia, Hamartia is when the protagonist of a story makes a mistake that leads the storyline to a bad ending. Any theories ?

#910 Handepsilon

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Posted 14 May 2017 - 01:22 PM

Most people already assumed that Allies will get totally rekt, actually

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#911 X1Destroy

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Posted 14 May 2017 - 04:55 PM

The Paradox Engine will crash, that should be it.

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#912 isaac103

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Posted 14 May 2017 - 05:11 PM

The Paradox Engine will crash, that should be it.

I'm pretty sure by now, the Paradox Engine is the Coronia Airship.........if the swirling blue wave underneath it says anything......


Edited by isaac103, 14 May 2017 - 05:11 PM.


#913 Kirov_Fury

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Posted 14 May 2017 - 05:21 PM

I always tought that Coronia (if ever will be depicted or mentioned in the upcoming missions) would be much bigger (death-star wise) since it is able to accomodate troops (reference:knightfall protocol)

#914 Solais

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Posted 14 May 2017 - 06:25 PM

Just as the Paradox Engine. Have you seen how many units were loaded into the thing during Godsend? It's basically a flying base containing the entire European Alliance army, likely the population of the British Isles, the American expedition that helped out Europe, and since Stormbringer, at least one faction of the Pacific Front. It's much bigger than depicted in game. And possibly even bigger in the inside due to chrono-tech. (I mean, British, time manipulation, etc. :p)


Edited by Solais, 14 May 2017 - 06:27 PM.


#915 X1Destroy

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Posted 14 May 2017 - 06:50 PM

If it survives, no way the Allied would have lost. There wouldn't be a need to build the Last Bastion either, as they could wander in the sky indefinitely.

The Coronia should be a different ship altogether, but it might be heavily based on the the Paradox. Since it appeared after the Bastion was created, that make senses.

Edited by X1Destroy, 14 May 2017 - 06:52 PM.

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#916 Solais

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Posted 14 May 2017 - 08:16 PM

Well, the Revolt was made by two people, it seems. Maybe the Bastion was made by one, and Coronia by another, and they joined forces.



#917 TheWankBank

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Posted 15 May 2017 - 02:13 AM

We'll know for sure in early 2018 what Acts two ends on.


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#918 Kirov_Fury

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Posted 15 May 2017 - 05:47 AM

Coronia is mostly Allies, Bastion is (so far) Chinese and Haihead is possibly the anyone left from the war all around the world acting as the "Hitmen" of the revolt. Matter is that who actually leads them. There might not be a specific person since there was a talk about something called the "VOLKNET AI"

#919 Solais

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Posted 15 May 2017 - 07:34 AM

Volknet is the EVA of the faction, though. I personally think there is a leader (and somehow I feel we'll know more about that in 3.3.2...)



#920 Kirov_Fury

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Posted 15 May 2017 - 07:39 AM

Names coming to mind, Volkov, Yunru, Siegfried..




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