No, only once. They're all elite even on Easy though
Yet some well-placed adepts can easily turn the tides and make reinforcements out of them
Posted 27 April 2017 - 03:13 AM
No, only once. They're all elite even on Easy though
Yet some well-placed adepts can easily turn the tides and make reinforcements out of them
I like gnomes
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(Firestorm is still SoonTM)
Posted 27 April 2017 - 05:20 AM
Edited by Damfoos, 27 April 2017 - 05:21 AM.
Posted 27 April 2017 - 06:05 AM
Wait, you guys meant after the timer passed it just spawn an army to attack you?
I thought it would be game over instead, so I tried to finish it as fast as possible.
Edited by X1Destroy, 27 April 2017 - 06:05 AM.
"Protecting the land of the Free."
Posted 27 April 2017 - 11:17 AM
Wait, you guys meant after the timer passed it just spawn an army to attack you?
I thought it would be game over instead, so I tried to finish it as fast as possible.
Yeah, I guess at this point Yuri doesn't care whether the Russia as a whole would find out about PsiCorps' motives, so it's just sending you a seemingly too powerful army to handle. But Adepts really cheese stuff out.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 27 April 2017 - 12:00 PM
Posted 30 April 2017 - 09:13 AM
Posted 30 April 2017 - 10:08 AM
1. Better not fix this, I'd call it tactics instead of a glitch. It's really damn useful feature. :V
Posted 02 May 2017 - 03:19 AM
1. When drakuvs start to move, it is possible to choke their exit in the narrow path just before the passage to the derelict battle tortoise. Following that, It becomes really easy to destroy waiting enemies through the valley using Volkov, Chitzkoi and two or three tesla cruisers.
Don't fix this plz, this is exactly how I beat it cuz that ultra ivan is unavoidable etc. etc.
Also, you can do this in many spots easily... just alt click the drakuvs with tanks, and you got it slowed down, if not blocked completely
2. After you block the movement of main forces as explained, you can prevent the crazy ivan from destroying the bridge using ONLY Volkov.
As said before, ivan is invincible here, though the stun might glitch him out and all. It's amusing how the Drakuv convoy still decides to take a longer path lol
Edited by Handepsilon, 02 May 2017 - 03:22 AM.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 14 May 2017 - 12:37 PM
Posted 14 May 2017 - 01:22 PM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 14 May 2017 - 04:55 PM
"Protecting the land of the Free."
Posted 14 May 2017 - 05:21 PM
Posted 14 May 2017 - 06:25 PM
Just as the Paradox Engine. Have you seen how many units were loaded into the thing during Godsend? It's basically a flying base containing the entire European Alliance army, likely the population of the British Isles, the American expedition that helped out Europe, and since Stormbringer, at least one faction of the Pacific Front. It's much bigger than depicted in game. And possibly even bigger in the inside due to chrono-tech. (I mean, British, time manipulation, etc. )
Edited by Solais, 14 May 2017 - 06:27 PM.
Posted 14 May 2017 - 06:50 PM
Edited by X1Destroy, 14 May 2017 - 06:52 PM.
"Protecting the land of the Free."
Posted 14 May 2017 - 08:16 PM
Well, the Revolt was made by two people, it seems. Maybe the Bastion was made by one, and Coronia by another, and they joined forces.
Posted 15 May 2017 - 02:13 AM
We'll know for sure in early 2018 what Acts two ends on.
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
Posted 15 May 2017 - 05:47 AM
Posted 15 May 2017 - 07:34 AM
Volknet is the EVA of the faction, though. I personally think there is a leader (and somehow I feel we'll know more about that in 3.3.2...)
Posted 15 May 2017 - 07:39 AM
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