The Haihead IS the offensive faction, even in story and name as well, so yeah. Use Last Bastion for turtling.
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#61
Posted 20 December 2016 - 11:10 AM
#62
Posted 20 December 2016 - 11:26 AM
Their Shadray seems the weakest (since it only effective against air infantries it seems, and enemy most of the time only sending air units) of any anti-airs.
Pfft, I'll just go with Buzzards and Knightframes for that!
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#63
Posted 20 December 2016 - 11:28 AM
Whoever thought of the Riot Trooper, have my thanks. This addition is the biggest improvement for the USA faction ever IMO.
No more stupid Tesla troopers+Ivan slipping through and cause my Abrams and Athena cannon to explode in a chain of accidents. No more. Any infantry blobs that want to banzai charge better think twice before going in. No matter who they are they eat flashbang debuffs and shotgun fire to the face. Never get close.
It fits in so well with the US fast assault tactic. No way I'm gonna play without it again. The SHP is also really well made.
Edited by X1Destroy, 20 December 2016 - 11:35 AM.
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#64
Posted 20 December 2016 - 11:45 AM
#65
Posted 20 December 2016 - 11:57 AM
I think I found one too. Appearently Megalodons can't gain veterancy by destroying the enemy (seriously, I leveled 4 somewhat crippled bases with 2 of them, no promotion). On the other hand, if I get a spy to infiltrate a war factory, I can train them as veterans, so I guess they are supposed to be able to get promotions.
Edited by Divine, 20 December 2016 - 11:58 AM.
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#66
Posted 20 December 2016 - 12:12 PM
Edited by Damfoos, 20 December 2016 - 12:16 PM.
#68
Posted 20 December 2016 - 12:17 PM
#69
Posted 20 December 2016 - 01:01 PM
Its weapon kills are primarily done through an animation and that doesn't give experience points.
Does this apply to the Mastodon as well? I'm pretty sure I haven't seen any of them get promoted in 5 or so skirmish games.
#71
Posted 20 December 2016 - 01:27 PM
I think I've found a bug. Fin&Alize healing aura causes Archelons to decloak. They cloak again once they move away from Fin&Alize.
This is due to nature of their healing system. AFAIK its a weapon which works on everything around them but only procs heal on one of siblings.
#72
Posted 20 December 2016 - 03:15 PM
Guys no one replied to mah :(
Earlier:
Foehn Signal Distorter thing is really annoying me ;-;
You can't fire SW there - that's kinda OP.
The Foehn Signal Inhibitor is actually way too powerful. Superweapons are designed to break turtlers so what's the point if the turtle can just stop you from breaking their defences?
This is unfair for a faction such as China which has limited (or none) artillery to break through and must go in face-first.
Even if you argue "Just send in a spy" - Any good foehn MO player will just put anti-spies around his base.
It should definitely be nerfed ~
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#73
Posted 20 December 2016 - 03:21 PM
What about building a million planes and bombing the shit out of the inhibitors.
#74
Posted 20 December 2016 - 03:26 PM
I found an inconsistency: the Clairvoyant drone when destroyed by radiation or freezing, etc. has the same animation as a conventional infantry, which is strange because it is a machine.
#76
Posted 20 December 2016 - 03:53 PM
Which is also why it can also be turned into a Brute I think.
#77
Posted 20 December 2016 - 04:21 PM
.... it is harder to rely on smoke air strike special ability, and Dustdevils (The fact that all soviet factions can create Dustdevils the smoke mechanic for the LC seem a bit less special) due to how easy it is to take them down with advanced AA.Really now? I thought all these times, the planes used by LC to drop smokes on people are indestructible
Also, was there something I may have missed? Because I kept shooting vehicles with Morales, and without the Hijacker, I have no idea how to take them over.
Did you know you can capture all white colored vehicles with engineer of any kind in MO 3.3? And as a slightly off topic, school bus has 5 passenger seats.
(although in MO 3.0, engi capping unmanned vehicles is already a thing)
Huh I guess it really didn't dawn to me to use Engineers. I was so used on having Morales shoot the vehicles and then have Hijackers cap them. I remember trying to use Conscripts, Flak Troopers, and Tesla Troopers to cap them, but they all didn't do diddly, so I somehow came to the conclusion only Hijackers could before trying Engineers.
As for the aircraft, Dustdevils CAN be shot down from the air. Also all other Soviet factions can make them, so as I said, the uniqueness in the LC's smoke mechanic is all but a memory of the past
#78
Posted 20 December 2016 - 04:24 PM
Thinking about this I imagine it would be better if the unit were a kind of hacker or something of the genre rather than a drone.
#79
Posted 20 December 2016 - 04:49 PM
Haihead is seriously bad at turtling apparently... I guess they are the types which go frontal attacks.
Their Shadray seems the weakest (since it only effective against air infantries it seems, and enemy most of the time only sending air units) of any anti-airs.
The Shadray deals good damage at good range. It's the GDI Disruptor Tank 2.0. Level any building and kill anything in between as well. Air units are going to hate this thing as well, so it's only good that it's made of paper.
#80
Posted 20 December 2016 - 11:05 PM
I think maybe Shadray Sonic Tanks are a little too strong against everything for having the purpose of Anti-Air and Siege..
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