Also I don't really see Harbinger being controllable anytime soon. Speeder has already voiced disdain for epic units that can only be made at certain structure in the past
Harbinger is trained and controlled in ra3.will it be hard to make this version trainable?Just make it a single epic unit and nerf its power.It can be trained in an airfield just like other airplanes.
Excuse me? The first epic ground artillery? You're going to ignore the Centurion altogether?
Sorry forgot about this.But thats china not fohen.what i am trying to say is make Boidmachines a controllable unit like nuke cannon.In this way it will be more active in battle.And Quetzal is a flying artillery;many factions have both ground and flying artillery.
I just wanted to see cronia and bastion both have controllable epic unit like mad tank,irkala,centurion.
Both harbinger and Boidmachines acts like support power not epic unit.And Boidmachines is pretty useless.
Okay, my breakdown of your suggestions:
- The Boidmachine is meant to be a harassment tool. It's prime purpose is to severely damage or destroy a blob of massed armor vehicles (especially T3 Monster Tanks). Of course it isn't going to destroy infantry or structures (unless critically damaged such as superweapons for the latter). Last Bastion is efficient in it's anti-armor roles (Memesbanes and Mastodons can wreck any vehicle in front of them), so there is no reason to change the Boidmachine. It fulfills Last Bastion's turtling by having long-range harassment. There are plenty of options to deal with threats you complained that the Boidmachine couldn't do. You want infantry gone? Use Buzzards or Gharials. Vehicles up close? Bisons, OP Sweepers, Giantsbanes, and Mastodons can handle them. Structures destroyed? Quetzals are one, Godsbanes are another, and Uragan is the pinnacle. He is LB's own Centurion in a way, and the tankiest of all heroes. Provided there is no massed Anti-air, he can decimate bases easily without any help.
- I find making the Harbinger a controllable epic unit that has to be refilled at an airfield to be needlessly tacky, especially since Foehn is the only side not to have an airfield, and as such, their aircraft is built exclusively from their war factories. Giving them an airfield would just revamp their tech tree.
Slightly off here, but I want to have a short rant about the Harbinger. I hate how it is considered a support power, when it feels like a superweapon (particularly when it's tanky and endlessly unleashes it's payload). The timer makes it feel it more so. Why not remove the useless and situation based Blast Furnace with the Harbinger Tower? It can be relegated as a campaign-only structure of course.
Anyways, the Harbinger is fine enough. It doesn't need to be changed (Except maybe it's bombing run duration. I hate having to deal with that thing removing my power plants).
- I agree that Eureka needs a huge buff. Her purpose is hit-and-running tank squads until the Pteranodon's are massed. Either make her plasma wave attack as strong as Uragan's, or repurpose her weapon entirely. Perhaps adding an ability to make Foehn units in her presence have a speed boost, making her a walking Spinblade, to give her more use.
Edited by Ebonight_5i8er, 27 May 2019 - 04:54 AM.