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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2001 Bernadiroe

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Posted 06 September 2017 - 10:03 AM

Hmm, I agree if it does make a balance problem in multiplayer (which is why I was suggesting in skirmish only, without knowing that it cannot be done).

 

Although I would say that coolness, as well as stupid changes, something classified as unnecessary, is relative to ones taste or opinion on the matter.

 

For one, I think adding voice overs are unnecessary, but of course some people will think otherwise.

I think changing the bit of Clairvoyant death animation is necessary, but others will think it's nothing. (and probably not knowing that it can't be done unless someone says so)

Others think Inferno Tower needs a new visual for its projectile, but I don't think that's necessary (which I believe end up changed in 3.3.3)

 

I do believe, if you open a public thread for suggestions, which means you want inputs from newbies and non beta testers, you should be ready for those stupid and unnecessary ones. You are not allowed to complain about stupid suggestions being made, otherwise it was a mistake in the first place to make this thread public.

 

You cannot expect no one will stupidly post a ridiculous suggestion on a public thread. If you want professional suggestions only, make it so that only trusted members who understands how the engine works can suggest in this thread. Problem solved. Less headache. Everyone happy.



#2002 Speeder

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Posted 06 September 2017 - 10:09 AM

There is no way to change Clairvoyant's death anims from other weapons right now, it needs the "human death" for the Nanofiber Sync to work on it.

 

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#2003 Bernadiroe

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Posted 06 September 2017 - 10:17 AM

There is no way to change Clairvoyant's death anims from other weapons right now, it needs the "human death" for the Nanofiber Sync to work on it.

 

Stolen Tech MCVs will not come back.

Both suggestions already explained by Handepsilon why it is impossible to be done and I understand. Thank you for confirming it Speeder.  :thumbsupcool:



#2004 FixenFrøjte

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Posted 06 September 2017 - 10:27 AM

  • can tanya use her signature dual pistols when dealing with infantry? and keep the laser rifle for tanks, ships and other heavy things.
  • why does the conscripts not say "for mother russia!" anymore, in MO?
  • increase the build radius for the MAD mine, i usualy end up blowing up some of my own forces and defenses.
  • is it OP to make Norio nearby rocketeers faster? my point is that he usualy flies ahead of rocketeer force hes a part of (combo bongo), and gets killed because hes not attacking in proper formation.
  • remove chronoshift telefragging.


#2005 Speeder

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Posted 06 September 2017 - 10:28 AM

No.

Because they're also used by Latins and China.

Maybe.

Norio can't make Rocketeers fly faster.

You mean killing of vehicles by teleporting into them? It'll be modified for 3.3.3.


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#2006 Handepsilon

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Posted 06 September 2017 - 10:37 AM

You mean killing of vehicles by teleporting into them? It'll be modified for 3.3.3.

Good, because telefragging Centurion with Chrono'd robot tank is BS


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#2007 StolenTech

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Posted 06 September 2017 - 10:45 AM

is it OP to make Norio nearby rocketeers faster? my point is that he usualy flies ahead of rocketeer force hes a part of (combo bongo), and gets killed because hes not attacking in proper formation.

just micro your units better, put Norio on a hotkey group and your rocketeers on another... it's not rocketeer science.



#2008 FixenFrøjte

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Posted 06 September 2017 - 10:49 AM

No.

aaaw... :(

 

Because they're also used by Latins and China.

well, you know, war miners still talk about making russia strong.   i honestly dont think it matters that much to modify units to fit their factions THAT much. (battle fortress).

 

Maybe.

noice.

 

Norio can't make Rocketeers fly faster.

  • make rocketeers make Norio fly slower

 

You mean killing of vehicles by teleporting into them? It'll be modified for 3.3.3.

noice.


Edited by FixenFrøjte, 06 September 2017 - 10:50 AM.


#2009 Handepsilon

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Posted 06 September 2017 - 11:00 AM

war miners still talk about making russia strong.

 
No, they're not anymore

make rocketeers make Norio fly slower

Are you just too allergic to micromanagement or something?

Edited by Handepsilon, 06 September 2017 - 11:02 AM.

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#2010 FixenFrøjte

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Posted 06 September 2017 - 11:12 AM

 

war miners still talk about making russia strong.

 
No, they're not anymore 

shit. now im mad.

 

 

make rocketeers make Norio fly slower

Are you just too allergic to micromanagement or something?

 

you dont know my condition. norio goes 2fast2quick.



#2011 Handepsilon

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Posted 06 September 2017 - 11:24 AM

make rocketeers make Norio fly slower

Are you just too allergic to micromanagement or something?

you dont know my condition. norio goes 2fast2quick.


We have a lot of PF mains and users online. Nobody's complaining about Norio faster than Rocketeers. (aside from some people peeping him being too fast to be caught for retaliation) If he goes too fast then just Ctrl + Alt click one of the Rocketeers. Problem solved

Or I don't know, do it like everybody else and move them point by point and wait for them to converge before moving again?

Edited by Handepsilon, 06 September 2017 - 11:26 AM.

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#2012 FixenFrøjte

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Posted 06 September 2017 - 01:11 PM

 

 

 

make rocketeers make Norio fly slower

Are you just too allergic to micromanagement or something?

 

you dont know my condition. norio goes 2fast2quick.

 


We have a lot of PF mains and users online. Nobody's complaining about Norio faster than Rocketeers. (aside from some people peeping him being too fast to be caught for retaliation) If he goes too fast then just Ctrl + Alt click one of the Rocketeers. Problem solved

Or I don't know, do it like everybody else and move them point by point and wait for them to converge before moving again?

 

its not a big deal to be honest. micro is pro, yes.



#2013 TheWankBank

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Posted 06 September 2017 - 01:59 PM

You can EASILY come up with good suggestions if you use your brain for a bit.

 

Like, nerfing JET SPAM.


Edited by TheWankBank, 06 September 2017 - 01:59 PM.

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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#2014 Bernadiroe

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Posted 06 September 2017 - 04:33 PM

The thing with Beagle and PF players turtling and destroying everything? Already suggested multiple times afaik?

 

Along with some complain about Harrier being too good against armored units and Stormchild being too good for sniping heroes.

Not sure if alot of people complain about the latter tho, I'm only eyeballing about multiplayer issues from Alstar's videos.

 

its not a big deal to be honest. micro is pro, yes.

If you want a high chance of your suggestion to be taken seriously, it needs to be a big deal (for general, not only for you), because small deals apparently most of the time just swept under the rug  :smile2ap:


Edited by Bernadiroe, 06 September 2017 - 04:34 PM.


#2015 Handepsilon

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Posted 06 September 2017 - 04:43 PM

Yes well he literally just proved their overeffectiveness in his recent video


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#2016 FixenFrøjte

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Posted 06 September 2017 - 07:25 PM

If you want a high chance of your suggestion to be taken seriously, it needs to be a big deal (for general, not only for you), because small deals apparently most of the time just swept under the rug  :smile2ap:

 

 

its not a big deal to be honest. micro is pro, yes.

 

i can want smaller changes too, you know.



#2017 Handepsilon

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Posted 07 September 2017 - 02:07 AM

I'm still not sure why you'd want changes like that when already all units move in their own speed regardless of stark difference.

No it can't be coded like Age of Empires. Not now, and maybe not ever.

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#2018 FixenFrøjte

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Posted 07 September 2017 - 06:31 AM

I'm still not sure why you'd want changes like that when already all units move in their own speed regardless of stark difference.

No it can't be coded like Age of Empires. Not now, and maybe not ever.

what do you mean? an army asset making units go faster or slower is already in the game. the devs dont have to make any of the changes i suggested, but it is already in the game.

 

while i cant remember a UNIT making another unit faster:

  • 3.0 nuclear reactor tank speed boost
  • spinblades
  • magnetic weapons (magentron fx.)
  • chronoboost
  • hummingbird.

some unit makes other go slower, so i cant see why it doesnt work the other way. This is all just purely discussing the POSSIBILITY of it.

 

also. are you planning on "fixing" elevation issues when using zephyrrobots and boidblitz? like, you target a specific area as a support power, but because your forces are on lower elevation, they end up firing much further.



#2019 Damfoos

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Posted 07 September 2017 - 06:45 AM

It is an engine issue, happens with all arcing projectiles. Without changing the projectile used, there's no way to fix that without changing the engine's own code, which is a work for Ares and AlexB, who has a lot of other things to do. There's a chance he will fix this issue, but whether it will happen or not depends entirely on his free time and interest.

#2020 Handepsilon

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Posted 07 September 2017 - 07:28 AM

 

I'm still not sure why you'd want changes like that when already all units move in their own speed regardless of stark difference.

No it can't be coded like Age of Empires. Not now, and maybe not ever.

what do you mean? an army asset making units go faster or slower is already in the game. the devs dont have to make any of the changes i suggested, but it is already in the game.
 
while i cant remember a UNIT making another unit faster:
  • 3.0 nuclear reactor tank speed boost
  • spinblades
  • magnetic weapons (magentron fx.)
  • chronoboost
  • hummingbird.
some unit makes other go slower, so i cant see why it doesnt work the other way. This is all just purely discussing the POSSIBILITY of it.

 


Yes, unfortunately those effects are created by weapons. Buildings can emit it by firing them continuously. Norio has two weapons already, so he can't have one more that makes Rocketeers go faster.

 

Meanwhile, making Rocketeers make Norio go slower makes absolutely no sense not only in the engine mechanic, but also in gameplay. That will just make players avoid using Rocketeers as PF even more because that will nerf their own Norio's speed, something he's quite (in)famous at.

 

And judging how you probably never played online, I will have to inform you that Rocketeers are well known for their uselessness. Giving more reason why NOT to build them is not a good way to go.


Edited by Handepsilon, 07 September 2017 - 07:31 AM.

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