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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3381 PACER

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Posted 05 May 2018 - 05:26 AM

Just wondering any chance there will be single player challenge maps?

 

Actually one can beat all current challenges alone. (perhaps except madness challenge)


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#3382 CLAlstar

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Posted 05 May 2018 - 06:47 AM

Actually, WavePY completed Madness solo.



#3383 PACER

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Posted 05 May 2018 - 11:57 AM

Actually, WavePY completed Madness solo.

omg which subfaction?


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#3384 Flandre

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Posted 05 May 2018 - 04:09 PM

I do say (maybe already said before) we need a loading screen map showing how the 3 faction's progress during the war. Surely that won't be that hard...


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#3385 Solais

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Posted 05 May 2018 - 05:11 PM

Requested countless times, something about too much effort and limited palette.



#3386 mrvecz

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Posted 05 May 2018 - 07:04 PM

Just wondering any chance there will be single player challenge maps?

Well, like PACER said, you can play them solo however i do not recommend that. Aside from the viable faction pool shrinking , getting withered by endless assault of support powers you cannot counter for like half of the match before you either destroy them structures or you are Foehn and just shield your base. On top of that you are pretty much playing 3vs1 you are really punishing yourself for a really long match.

 

Since we have the campaign, i dont think we need SP challenges that much.



#3387 flack

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Posted 05 May 2018 - 09:16 PM

 

Just wondering any chance there will be single player challenge maps?

 

Actually one can beat all current challenges alone. (perhaps except madness challenge)

 

 

On mental ai boost difficulty? Thats quite impressive. I can't do it without save, but good to know it is possible.


Edited by flack, 05 May 2018 - 09:16 PM.


#3388 PACER

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Posted 06 May 2018 - 03:44 AM

The SP challenge mode can be made more interesting.

 

Let the launcher client check if the second player is an AI. If so, concatenate a script to the map file which gives AI's MCV to the player at the beginning as well as more starting funds. So that the player can start the game controlling two subfactions of his choosing.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#3389 GameMaster0000

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Posted 12 May 2018 - 03:02 AM

I have question on Hunter Seeker

Does it's behavior deference when target infantry?

It will instantly kill infantry but not explode, it will explode when target vehicle or structure. 



#3390 CrimsonRaider

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Posted 12 May 2018 - 08:41 AM

I have question on Hunter Seeker

Does it's behavior deference when target infantry?

It will instantly kill infantry but not explode, it will explode when target vehicle or structure.

My theory is that it's a special suicide unit, which deals the damage maxum equal to its HP. So if it targets a soldier with less HP than it's max., it will not die, and repeat the searching with the remaining (MaxHP - TargetedSoldierCurrentHP) HP. 


Edited by CrimsonRaider, 12 May 2018 - 08:42 AM.


#3391 mevitar

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Posted 12 May 2018 - 09:43 AM

I have question on Hunter Seeker

Does it's behavior deference when target infantry?

It will instantly kill infantry but not explode, it will explode when target vehicle or structure.

My theory is that it's a special suicide unit, which deals the damage maxum equal to its HP. So if it targets a soldier with less HP than it's max., it will not die, and repeat the searching with the remaining (MaxHP - TargetedSoldierCurrentHP) HP. 

If the unit has less than 200 health, Hunter Seeker will kill it and fly to the next target, on which it will detonate. Otherwise, it will detonate immediately.

Edited by mevitar, 12 May 2018 - 09:44 AM.

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#3392 mrvecz

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Posted 12 May 2018 - 10:52 PM

Two things for the AI

 

1) Can it use gene burst as Epsilon HQ ? I havent seen that yet... in hundreds of games against AI.

2) Can the AI use engineers to repair bridges some more ? I noticed that it actually repairs bridges... it was the first time i saw it... in hundreds of games. Right now AI can be easily controlled by blowing up bridges and they dont repair them to do a sneak attack... well in majority of games atleast. I noticed it in a fortress map that AI repaired a bridge twice to get to my base. 


Edited by mrvecz, 12 May 2018 - 10:53 PM.


#3393 Handepsilon

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Posted 13 May 2018 - 05:30 AM

1. They used to, I'm not sure if they do now

2. The AI has trouble entering bridge hut sometimes, so yeah

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#3394 Divine

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Posted 13 May 2018 - 07:37 AM

I always thought the AI repairing bridges is map specific. Some maps have a taskforce written for it, some don't.


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#3395 FELITH

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Posted 13 May 2018 - 04:18 PM

Is it normal or it's just me that there is no click sound in the client?
Will the Model Artworks gonna be using again? maybe use them for the main menu screen.



#3396 SukaHati

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Posted 15 May 2018 - 03:35 AM

Is there are reasons for units like desolator, eradicator, syckle have radiation tag on their warheads?

 

By using Ares enhance armor logic, you still can immunize some units so that those weapons can affect Malver and Yunru.



#3397 Spinosaurus

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Posted 15 May 2018 - 05:02 AM

Would it be possible to give China the "Heavy Trooper" from Campaign for use in Skirmish and multiplayer; having them available at Tier 2, that way you can start using them, but if pressed for funds, you can go back and use Conscripts?



#3398 Revan0123

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Posted 15 May 2018 - 07:08 AM

Would it be possible to give China the "Heavy Trooper" from Campaign for use in Skirmish and multiplayer; having them available at Tier 2, that way you can start using them, but if pressed for funds, you can go back and use Conscripts?

Not happening. Foehn already have the Knightframe (Which the Heavy Trooper is just a reskin of).



#3399 GameMaster0000

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Posted 16 May 2018 - 06:25 AM

Two things for the AI

 

1) Can it use gene burst as Epsilon HQ ? I havent seen that yet... in hundreds of games against AI.

2) Can the AI use engineers to repair bridges some more ? I noticed that it actually repairs bridges... it was the first time i saw it... in hundreds of games. Right now AI can be easily controlled by blowing up bridges and they dont repair them to do a sneak attack... well in majority of games atleast. I noticed it in a fortress map that AI repaired a bridge twice to get to my base. 

1) Never saw HQ AI use it, neither campaign nor skirmish.



#3400 sinfulslave

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Posted 18 May 2018 - 05:36 PM

hi,

i need big 8 players maps in skirmish can anyone provide me with some big maps

and how can i generate big maps i can't use map editor is there a video illustarting that 

and could u in next versins support more than 8 players 






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