dracos seem designed for tier 1 mbt battles, forcing your opponent to dilute his MBT swarm with AA vehicles, but these engagements don't happen, probably b/c your tier 1 warfactory is producing miners for all of the 1.5 min tier 1 early game. By then, opponent has tier 2 infantry, a tier 1 swarm of infantry as well, and if that is GGI/flak/TT/archers, you are gonna die.
Honestly it be cool to see tier 1 rushes more of a thing, but you don't get the money that you need to do that, b/c you will stall trying to spend on tanks with a 1 miner economy, and if you start building miners, then going for that, infantry, and tech is just better.
I kinda wish there was a way to slow down the game in tier 1, let MBT's actually play out a role in the game, but then again that itself will probably lead to just a couple of good MBT's dominating tier 1. MO's fast tech and strong infantry just kinda screw MBT's over. Its a game design issue at this point.
It kinda continues on: Jaguar tanks are meant, it seems, to work with Morales, (which no one does), haihead walkers seem meant to follow megos (again, just sue your money to build more megos.) and at tier 1, infantry, are already out in force, as are tier 1 base defenses. Honestly, at tier 2 or 3, tier 1 vehicles should get some kind of universal buff, or something like that. MBT's cant counter much at all. AT infantry just does their job better-, and ironically, is more survivable. Maybe if anti-infantry vehicles were better?
Who knows... maybe its time MO get an upgrade system.
Edited by Death_Kitty, 01 April 2019 - 06:50 PM.