Jump to content


Photo

MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


  • Please log in to reply
5127 replies to this topic

#2441 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom (formerly Wikia)
  •  Mental Omega Wiki Administrator & Contributor

Posted 10 October 2017 - 11:22 AM

I've noticed that the exact target of most missile support powers can be detected within the range of the Psychic Sensor/Mind Reader. It happens through an animated visual indicator not many know of.

Image: http://moapyr.wikia....leIndicator.png (still can't post images)

 

Problem here is, this includes the Tactical Nuke, which makes said superweapon the only offensive one that can be predicted by a Mind Reader (thus a slight disadvantage that other offensive superweapons don't). Can other offensive superweapons be predicted as well with special visual indicators of their own?


hT8PHUN.gif


#2442 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 10 October 2017 - 11:42 AM

I thought all superweapons can be detected by Mind Reader?

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#2443 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom (formerly Wikia)
  •  Mental Omega Wiki Administrator & Contributor

Posted 10 October 2017 - 12:07 PM

I thought all superweapons can be detected by Mind Reader?

I tested it awhile back against computer opponents. As said before, it turns out that there's no special effects within the Mind Reader's range that happen before a superweapon finally delivers/manifests, save for the Tactical Nuke


hT8PHUN.gif


#2444 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,982 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 10 October 2017 - 12:27 PM

Only Nuke and its clones can trigger that indicator, as far as I know.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#2445 doctormedic

doctormedic

    Giver of Demolition trucks

  • Members
  • 508 posts

Posted 10 October 2017 - 02:50 PM

Does that mean that the paradrod,tech missile silo and wall buster also get spotted by the mind reader?



#2446 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,982 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 10 October 2017 - 02:57 PM

Only Missile Strike. Wallbuster is not a Nuke clone.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#2447 StolenTech

StolenTech

    title available

  • Members
  • 367 posts

Posted 10 October 2017 - 02:59 PM

well Great Tempest and Catastrophic Lighting Storm take less time than the nuke to arrive at their destination, which will give you less time to react regardless as well as them being over time rather than the nuke's damage all being in one impact.


Edited by StolenTech, 10 October 2017 - 03:00 PM.


#2448 UNSC THE CHILL OF WAR

UNSC THE CHILL OF WAR

    title available

  • Members
  • 329 posts

Posted 11 October 2017 - 07:46 PM

Quick suggestion;
Would giving the megalodon a cheer animation, that is the same as the megalodon in the megaarena and #controlMOre image from the modDB page, as well as text saying controlMOre (like eureka), be worth it?

#2449 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 12 October 2017 - 01:41 AM

Can they even have cheer animation?

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#2450 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom (formerly Wikia)
  •  Mental Omega Wiki Administrator & Contributor

Posted 12 October 2017 - 02:46 AM

I don't think vehicles can be coded to cheer like infantry

hT8PHUN.gif


#2451 doctormedic

doctormedic

    Giver of Demolition trucks

  • Members
  • 508 posts

Posted 12 October 2017 - 03:38 PM

can vehicles have firing animations?



#2452 PACER

PACER

    RTS Lorewalker

  • Members
  • 547 posts
  •  Much to babble about

Posted 12 October 2017 - 07:24 PM

can vehicles have firing animations?

They already have. It's very easy to see on an elite MBT


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#2453 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 12 October 2017 - 11:14 PM

That's effect, not animation

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#2454 legionnaire501

legionnaire501
  • Members
  • 77 posts

Posted 13 October 2017 - 08:14 AM

yeah he is talking about like gun recoil and shit

and while i think about it will there ever be a return of the crawling animations for infantry. im sure the reason they were taken out was cause of all the new voxels and everything

really i am more curious then actually interested in them considering i honestly forgot about them till i watched one of martinozs videos



#2455 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 13 October 2017 - 08:43 AM

Afaik Centy has recoil though, but I kind of forgotten.

 

I think the real reason was that it slows infantries down when they crawl, making them a lot more vulnerable.


Edited by Handepsilon, 13 October 2017 - 08:44 AM.

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#2456 UNSC THE CHILL OF WAR

UNSC THE CHILL OF WAR

    title available

  • Members
  • 329 posts

Posted 13 October 2017 - 05:26 PM

What happened to snow covered buildings?

#2457 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,982 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 13 October 2017 - 05:41 PM

Long gone.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#2458 PACER

PACER

    RTS Lorewalker

  • Members
  • 547 posts
  •  Much to babble about

Posted 13 October 2017 - 06:01 PM

That's effect, not animation

 

OK..

 

Remember vanilla Prism Tanks' turrets? Is that animation?


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#2459 UNSC THE CHILL OF WAR

UNSC THE CHILL OF WAR

    title available

  • Members
  • 329 posts

Posted 13 October 2017 - 07:36 PM

Long gone.


When and why?

#2460 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,982 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 13 October 2017 - 07:47 PM

Before 3.0 was released, cause making new buildings in snow versions takes way too much time and effort. Especially when a whole new side is introduced.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users